When you export something to FBX out of iClone and set max texture size value, all texture in iClone for that prop/avatar is getting reset to that value. Please fix....More
Based on my observations, there appears to be a LOT OF UPDATING in the IRay Resource folder (in the Temp directory) occurring. I assume that has a negative impact on performance, especially on larger projects. STEPS AND OBERVATIONS: 1) Launch iClone - The IRayResource folder already appears...More
When I add an event callback for a RLPy.RUi.CreateRDialog() all is fine. But after I load my ui file and set it to the dialog and try show the dialog. iClone hang and you need to force close it. If you however step the code, using visual studio code, everything works fine. Ex I call RegisterEventCallback...More
Since the last patch when I load a previously save file into Iclone the pbr textures are either all black or all white or a mixture of the two. I have to reload the characters for them to be textures correctly. I always save files sequentially. This didn't happen prior to the last patch. I...More
If you select SET AS DUMMY on a prop, with the "receive shadows" option activated, the shadows on the object are not displayed when switching to ToonShader. This problem was already highlighted in issue#3899 (iClone7.1) but still persists in 7.3....More
When I export an FBX from iClone with multiple avatars, all bones use the same names. This works fine for initial import, but if I need to update my animation, everything breaks. If I export an FBX from Character Creator, there is an option to add a prefix to the bone's names. This works...More
I use iClone7.81 for animation works and use those FBX files in Unreal. And I sometimes need the character's root node to be fixed at the origin. According to the manual, I understand the "Reset Motion Root" enables the root node to follow the hip motion. https://manual.reallusion.com/iClone...More