1657 issues found

0

Votes
Assigned
When trying to run:
box = RLPy.RScene.FindObject(RLPy.EObjectType_Prop, "Box")
box_wt = box.WorldTransform()...More
  •  1
  •  873
Submitted by The-any-Key

0

Votes
Closed
Hello, just recently i want to start Iclone again. Just saw a clip that was really good, and i decided to start my Iclone again and do same thing the clip i saw. But however my Iclone didn't want to start at all.
So i uninstalled and reinstall, it didn't work. Installation goes good but when...More
  •  1
  •  872
Submitted by Stridgamer

0

Votes
Assigned
Position an avatar in x=151.892
object.GetControl("Transform").GetDataBlock().SetData("Position/PositionX", RLPy.RTime(200), RLPy.RVariant(151.892))
It will travel to x=65,783...More
  •  0
  •  872
Submitted by The-any-Key

0

Votes
Assigned
Smooth camera follow python script doesnt work as it should
as many times as i tried, always happens the same
i have attached the project to see...More
  •  0
  •  872
Submitted by ahingel

0

Votes
Active
When animating CC3 characters, it seems like the clavicle bone is a little short. When the arms are hanging down by the body, it clips within the chest. If I move the arms a bit out, up and back, it makes the chest looks very prominant and massive (_03, _04). This is happening with both mocap...More
  •  0
  •  872
Submitted by Attensi AS

0

Votes
Closed
If you select SET AS DUMMY on a prop, with the "receive shadows" option activated, the shadows on the object are not displayed when switching to ToonShader.
This problem was already highlighted in issue#3899 (iClone7.1) but still persists in 7.3....More
  •  2
  •  872
Submitted by Matt GH

0

Votes
Active
Referring to Can(RL)'s post
https://forum.reallusion.com/FindPost402799.aspx
Virtual Human Textures appearing in Iray material list with default of MDL "Auto 1.0" may need to be reset to "Auto 1.1" in order for them to be displayed correctly....More
  •  0
  •  870
Submitted by TonyDPrime

0

Votes
Active
1) I load a project (nothing fancy: 70k triangles, 1.6GB textures);
2) I work on it a bit, do some mocap, previewing things, no big deal;
3) I save the project and open a new one with "open project" command;...More
  •  1
  •  870
Bug
Submitted by charles329

0

Votes
Not Reproducible
Hello.
I imported an animation into iClone 7.9, from Unreal using 3DXchange and the upper body of the characters always remain on T-Pose.
The animation was initially created on iClone, and on 3DXchange and Unreal it plays fine....More
  •  2
  •  869
Submitted by Iganrigo

0

Votes
Not a Bug
When it exports the items they are exported as single items of a group not a whole FBX like in the tutorials. For example, if using the Walls and Towers kit in iClone and I add pieces like a door, steps and balcony. When I export it, it exports as three items of a group not one complete FFBX...More
  •  3
  •  869
Submitted by SagaStudios