1657 issues found

0

Votes
Active
Hi, when I create avatars in CC and then load them into I clone via the direct loader I get this error message (not with all avatars though). This is only since CC3 and I clone 7. It is impossible to spend all that time to load each individual material. If I then load the project with the avatar...More
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Bug
Submitted by thofi

0

Votes
Closed
I'm trying to create a simple turntable the spins 360, I got the first spin but it's unloopable and the turntable is spinning where there is no data / keyframe, iclone is possessed. lol -
link to project file - good for 7 days from this posting.
https://wetransfer.com/downloads/59d9e971713b82b7ead4b85937fdf5e620200827005440...More
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Submitted by planetstardragon

0

Votes
Released
Idem as issue 7087.
Displacement channel is only taken into account for Power 200 Substances.
Not for PBR 200 nor Internet loaded substances. In addition it's impossible to bake this channel....More
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Bug
Submitted by BGe

6

Votes
Active
Hi!
Add the ability save (and optional bake) custom expression in the Face key editor. See workflow below.
1. Use all the Face key editor features to create a unique "Face Expression"....More
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Submitted by anders_187857

0

Votes
Assigned
After working on my project for a while saving the project doesn't work anymore. The little "changed" star remains and the file on disk doesn't get updated.
So far I haven't lost too much because of this, but it is enervating.
It works by using "Save As...", but iClone ALWAYS crashes when...More
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Bug
Submitted by alexis.kyaw

0

Votes
Not a Bug
i have two characters.
A = neutral base female
B = neutral base female with large hands....More
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Submitted by Procrastinator

0

Votes
Not Reproducible
The character i have created, has a kimono and the sleeeves in iclone flow, but in unreal they are rigid....More
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Submitted by HooDooPhonix

0

Votes
Released
When rendering with Iray ( last update ), textures using Substance files are not computed. Result is a white object.
Iray only takes into account texture images....More
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  •  707
Bug
Submitted by BGe

0

Votes
Active
Normally is F used for "frame selected".
So it needs maybe another hotkey, which frames the selected item, just by dollying closer with the camera (and not changing angle).
In bigger scenes is navigation very hard, when you want to see an object close from the same perspective angle....More
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Submitted by cgi_468384

0

Votes
Assigned
If the Avatar is not in the HOME position when conforming clothing the following happens:
1. Select clothing to Conform.
2. Press "Calculate Collision"....More
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  •  608
Bug
Submitted by paro_3453