On the previous versions we could save custom heads on iclone but we cant anymore. the button to save the head is greyed out, you cant press it anymore...More
1) I load a project (nothing fancy: 70k triangles, 1.6GB textures); 2) I work on it a bit, do some mocap, previewing things, no big deal; 3) I save the project and open a new one with "open project" command;...More
Perhaps a simple checkbox in the material area "Enable Looping" would assign the textures to a different timeline system whereby each texture slot can have its own adjustable timing.. Once looping has been enabled and the character or object exported as FBX/Obj /Unity/UDK the texture channels...More
Start a new default project in iClone (single box will show) Rename the Box_001 to Box (Dont press enter or anything) Create a new camera and notice the camera get the name "Box"...More
Maybe this option can be piped through the Reallusion hub since it has in place to check programs to see if they are installed and updated or not. This would be ideal because it opens up remote access if people need to work on or demonstrate projects remotely. As long as the main computer stays...More
To have gentle physics effects is currently not possible for undersea life. With or without object gravity and having the gust frequency lower than .5 it still jerks the physics.. it's as if the physics needs curve presets options or have more than one gust frequency controllers to create...More
Attempted to render a composition featuring a video backdrop, a converted daz g8 character and some particle and lighting effects . Playback through iclone was fine, but when attempting to render the scene (tried mp4, avi and wmv) only the original frame of the video backdrop rendered. In short...More
Typing out loud. These are just a few thoughts for enhancements to iClone. It would be nice if iClone had a VR viewport option. I see the viewport as having a dedicated camera starting were the preview camera starts. This way the user could move around the set and rearrange the props as required...More