1657 issues found

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I've struggled with setting up displacement textures generated by 3DCoat to work in iClone 7. The workflow presented by Reallusion's tutorials/doc only seemed specific to displacement examples iClone provides but in general tessellation and displacement settings are in iClone are scattered...More
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Submitted by Ascensi

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Some of the monitors in our studio are touch screen. This has been a useful and cheap upgrade to our Windows computers. It would be really nice if touch SCROLLING worked in iClone's control panels. This means using a swipe gesture anywhere without having to touch the scrollbars.
In the older...More
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Submitted by jasonjbrown

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Before I even get started with current Iray release testing, I wish to request an easy fix. It's been bugging me for a while, and I'd appreciate some solution in the next beta release. That is why I am posting it here - in closed beta.
I have many custom folders with countless projects. And...More
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Submitted by 4u2ges

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This suggestion is being made in anticipation of more Iray parameters being supported.
There are numerous Iray parameters not yet supported via the plug-in. Admittedly several of them are less likely to be modified by average users, or they might only be needed in rare situations, but they...More
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Submitted by justaviking

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At the END of a .mi file, there is an instance group ("instgroup") and the render command.
The instgroup contains a list of instances, which in this case is a list of all the objects which will be rendered. It makes no sense for the camera to attempt to render itself.
I have confirmed that...More
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Submitted by justaviking

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Pose editor does not show all the bones within the model. Toe gap is an example of a morph where we could not see the bones shift. When making a new morph with any bone-shifting morphs, it cannot be used within the morph animator. Here is a list of other morphs that do not work with the morph...More
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Submitted by Merron Mist

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I suggest it's time to update your Feedback Tracker icon....More
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Submitted by justaviking

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According to the iClone manual, LOD does change tessellation level of the object:
"LOD Effect: It can gradually decrease the number of the faces presenting objects for LOD (Level of Detail) feature, which avoids the sudden changes of objects in 3D scene when the camera zooms in or out...More
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Submitted by 4u2ges

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At this time you support VESA 4k (3840x2160) as a rendering target resolution.
The film industry uses a slightly different resolution, called DCI 4k, or 4096x2160. Adding that as a target would be a big win for content creators, and is probably trivial work...More
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Submitted by StoneCypher

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This issue directly relates to Issue 3710 (status Released): https://www.reallusion.com/FeedBackTracker/Issue/Follow-Terrain-and-Projected-Path-Inconsistensy
I stated 2 problems back then:
1. Follow path. I got word it will be fixed in the next release. No need to worry :)...More
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Submitted by 4u2ges