202 issues found

0

Votes
Not Reproducible
Scenarios
1) The software started to lag after intense use for hours.
2) The software started to lag when idled for a few hours. (FYI, I don't turn off my PC at night)...More
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  •  259
Submitted by LeSur

5

Votes
Active
Hi there, I don't know if this has been mentioned before, but I would love to see the ability to export characters with hair and clothing physics to Omniverse. Either baked physics animations will be just as good if possible.
In either iClone, CC4 or both.
Thanks...More
  •  1
  •  362
Submitted by wintoons

0

Votes
Active
Please we need to access the itree feature, so we can add custom objects too, grass trees or anything else someone needs
I dont mind if you do it as an extra plugin that we need to buy
just do something about it please. its necessary!!!...More
  •  1
  •  237
Submitted by ahingel

0

Votes
Active
I noticed the banding/low quality look from some of the backdrops, especially the default graphic added to a new project found in the Project window.
Using Gaussian Blur, even after 8 times wont correct banding, instead it will just spread it out. Try using Dither instead on stills and video...More
  •  1
  •  240
Submitted by Ascensi

0

Votes
Active
The reason is simple, when we make custom characters or creatures, in to get the most flexibility out of a hybrid CC3 or HIK character that can be used as Biped or Quadruped at any time, sometimes we have to use a finger or toe to extend the arm or leg with the other finger/toe joints disabled...More
  •  1
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Submitted by Ascensi

3

Votes
Active
Hi,
Being able to display the motion trail of various controllers (or objects) will be a great addition to Iclone.
This simple feature helps tremendously to clean mocap or track the arcs on keyframed animation....More
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  •  303
Submitted by SebEbz

0

Votes
Active
Toon shader seems to have been forgotten for the exclude effect list or is it not possible?...More
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  •  213
Submitted by Ascensi

12

Votes
Active
In 3DXchange7 the Export FBX button featured the option "Include Geometry" which if unchecked would exclude the Mesh and Textures from the export, which allowed for fast iterations to get the animation data added to an already configured Mechanim character in Unity. Now that IClone 8 does...More
  •  1
  •  519
Submitted by vtoddw

1

Votes
Active
Maybe these Timeline Behaviours would be useful:
[01] The option to click and select keys in the timeline without the playhead jumping to that point.
[02] The option to timeline zoom on a selected clip / area....More
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  •  257
Submitted by martin.s

3

Votes
Active
Control rig for IK biped / humans supplied with iClone 8 is great,
this suggestion is about usecases where one wants to animate non-standard characters in iClone, examples
• Four-legged (or more) animals...More
  •  1
  •  320
Submitted by per.furre
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