When altering the head turns in the expression clip while the character has an active Look At, there is an over correction. Such has the head is raised noticeably higher when exported into other software, than what it appears to be in iClone. Quick Steps to Replicate: 1. Create a new project...More
iClone needs the ability to move IK Effectors in all axis without being constrained to just 2 axis at a time. I believe that would make it easier to perform posing/animating a character in iClone....More
1 Create any AI mocap animation from WD and download the mocap fbx to your PC 2 In iClone use any CC4 actor to start ( I used Kevin, Mannequin Male, Motion Dummy, etc.) with the same result. 3 Locate the AI WD mocap file on your selected download folder and drag and drop it over the CC4 Actor...More
Please add an option to turn off auto keyframes. Most animation softwares are providing this feature for so long. For animators coming from other pipelines this is such a blocker and a painful workflow. It can make the adoption rate of iClone suffer unfairly. iClone has so many other amazing...More
I'm not sure if it's just me, but since installing the latest update of iClone 8.5, CC4 and Autosetup and Live Link, I'm getting terrible results on my characters facial expressions after exporting to Unreal: It seems like everything is exaggerated causing: 1. My characters eyebrows and hairline...More
iClone 8 is an amazing animation program. But there are several tools and capabilities that I lack. For example, Fig (screenshot from the Maya software, it is taken from the training material) shows such an excellent tool as "Motion Trails". I still couldn't find anything like this in iClone...More
1. Open Tabs Create a Hit on Frame Rate - How to check? use iClone's FPS counter and start closing Tabs. My suggestion is to either auto hide tabs when the mouse is over the viewport or use let users create and save tab & layout presets that are related to the workflow. (Work Flow Preset) While...More
I have a broblem with just one file in Studio Mocap Spunky Moves. I can not export as FBX when i apply "Move_walkSlow_M_1S" to a character. All the other moves can be apply and export. The message is : "You must first purchase the content licenses in order to export FBX and USD files". I get...More