42 issues found

0

Votes
Closed
When using Unreal Live link to transfer a character the process runs until it reaches a point as shown in the attached image as produced. Then nothing further happens. From the task bar I can see that the two Unreal apps are working, however, after several minutes (+/- 15 minutes) they will...More
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Submitted by oceanguide1

2

Votes
Assigned
Hi I have a question :
I noticed that the blueprints from characters imported via Unreal live link are reset to 0 when we transfer them once again in Unreal Engine. So, each time I change the appearance of a character in iclone and transfer it again in Unreal using Live Link, the blueprint...More
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Submitted by kamehasutraa

1

Votes
Active
OK so I can’t seem to understand why you’re more focused on unreal and it seems like Iclone8 is just a $500 unreal plug-in
I see you doing more tutorials on using iClone in conjunction with Live links and unreal
but unreal is a free piece of software, so I am a bit confused on why you’re focused...More

3

Votes
Assigned
I am exporting a character to UE 5.3 and using Subivision Mesh.
If the subdivision Level is 1 or 2, then the character is successfully imported into the UE, but I see errors in the log, see file SUB12_Err.txt
If the subdivision level is 3, then the import into the UE ends with the crash of...More
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Submitted by smaga388

3

Votes
Active
The recorded animation in Unreal using Live Link and Recorder has some missing frames.
Repro steps:
- Live Link iClone scene with mutliple characters (we had 9 all also with props)...More
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Submitted by Legacycz

0

Votes
Not Reproducible
UE5.2 (and 5.1) does not always match the position of iClone 8.1 or 8.2. There's some sort of bug here and it seems to be to do with rotation changes on the BASE layer of the animation clip.
Additionally (at this may be related), since iClone 8.1 (I believe), LiveLink no longer offsets the...More
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Submitted by hansolo007

0

Votes
Active
Hi all,
In the latest MetaHuman kit files, just a heads up that there are multiple CC4 blendshapes missing from the "CC4_anim_PoseAsset.uasset" - and therefore those things don't animate MetaHumans.
For example, there are no Ears (Ear_Up_L, Ear_Up_R, Ear_Down_L, Ear_Down_R) which are animatable...More
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Submitted by mrtobycook

2

Votes
Active
It is a bit annoying that the name of the imported animations has the format "CharacterName_2023_05_28_13_22_52" because if you pass several animations you have to rename them all and remember which one is which.
It would also be ideal if it were possible to substitute the animations just...More
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Submitted by IndigoStudios

0

Votes
Active
Just wondering why i all of a sudden cant install the auto setup annymore? the plugin does not show up, and the icon offcourse is not there eather. I copy the content and plugin folder over, and restart just as i should. Also i get the message when transfering that auto setup is missing so...More
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Submitted by songelars

0

Votes
Active
Think fast, video AI based on keywords is just around the corner. If people can, they will - drop manual animation and native rendering for a complete solution at a fraction of the cost. This is perfectly fine, no worries of the possibility of users ditching ic8 or cc4 in the future, because...More