117 issues found

2

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Active
There's being a recurring issue with Iclone -> Unreal Engine Workflow, since I started using this product, it's always popping in forums and discussion threads but there's no definitive answer, over the years the reallusion team has made decent strides to assist with this issues
i. Exporting...More
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Submitted by Joevolve

2

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Active
I would like to see a plug-in created for stable diffusion. It would allow you to generate textures and backgrounds using AI....More
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Submitted by Deborah Hearne

2

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Active
they are empty shells with none of the plugins I purchased for iclone v7, no access to the smart gallery, and my projects and assets are not showing from iclone v6,7 CCv1,2,3. this is unusable without the plugins I purchased. why no smart gallery option to re-install purchased content?...More
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Submitted by SpiderTec

1

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Active
seems that it's not possible to compile RLPlugin [Auto Setup] to using it with the unofficial custom build of UE5 ...
any tips?...More
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Submitted by davood.kharmanzar

1

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Active
It's very surprising that exporting an FBX results in just a single animation clip containing the entire timeline. Unless people are really creating one iClone project per individual animation, a far simpler workflow would support labelling portions of the Timeline, such that labeled regions...More
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Submitted by dan.goyette

1

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Active
We need the option to batch export all motion clips for a selected character as individual .fbx files to make iclone viable in a video game pipeline. Currently each clip has to be selected, the animation range is then set to the clip, and then you can export it. It's a pretty painless process...More
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Submitted by dathedix

1

Votes
Not Reproducible
This fbx camera was created in Hitfilm Pro using Camtrack AR, using the following steps:
Shoot video with Camtrack AR, MP4 video at 30 FPS or 60 FPS. Error occurs with either rate.
Import tracking data into hitfilm which creates a 3d camera in a composite shot....More
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Submitted by benhairston

1

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OK so I can’t seem to understand why you’re more focused on unreal and it seems like Iclone8 is just a $500 unreal plug-in
I see you doing more tutorials on using iClone in conjunction with Live links and unreal
but unreal is a free piece of software, so I am a bit confused on why you’re focused...More

1

Votes
Not Reproducible
I have a broblem with just one file in Studio Mocap Spunky Moves. I can not export as FBX when i apply "Move_walkSlow_M_1S" to a character. All the other moves can be apply and export. The message is : "You must first purchase the content licenses in order to export FBX and USD files".
I get...More
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Submitted by KaderOuatt

1

Votes
Active
I exported the character to UE 5.2 with subdivision mesh level 2
after which the character’s nails in the UE viewport began to flicker strangely (see screenshot).
How to get rid of this flicker?...More
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Submitted by smaga388
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