1135 issues found

1

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Active
I updated to iclone 8.4 and character creator 4.4. Both programms crash on launch....More
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Submitted by Bandile

0

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Released
There is no option to to turn off the purple guide points for the hand and foot contact points when in the edit motion layer. That the 8.2 update turned on. They are not necessary for normal routine animation work flow.
When i'm placing hands and fingers I need a clear view of the mesh contact...More
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Bug
Submitted by blindman

2

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Active
There's being a recurring issue with Iclone -> Unreal Engine Workflow, since I started using this product, it's always popping in forums and discussion threads but there's no definitive answer, over the years the reallusion team has made decent strides to assist with this issues
i. Exporting...More
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Submitted by Joevolve

1

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Active
First of all, we need WASD movement hotkeys like in Unreal Engine. At least it should be added as an option for those who want to use it that way. It really complicates the work.
Secondly, the development of Unreal Engine plugins.
Plugins that work better in old versions give worse results...More
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Submitted by yepkoo

0

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As a VR / AR Studio we have a lot of interest in using our Azure Kinect cameras as a mocap tool directly integrated with Iclone8 - and we're wondering if it's in your pipeline to update the Kinect plugin to make it possible to use Azure Kinects as well?...More
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Submitted by Nelson111

0

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Iv'e listed this under IC8 but as content manager is common to IC8 and CC4 this appies to both
The way template content is installed is disorganised and illogical.
I just spend 3 minutes looking for a hair prop in a system that claims to make content management easy...More
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Submitted by blindman

5

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Active
hey,
it would be great if support FACEGOOD [aka Avatary] on iClone as Motion Live gear for Facial Animations ...
its definitely game changer ......More
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Submitted by davood.kharmanzar

0

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Closed
More the character is taller, less the motion director is working.
I tried to change the body scale at "1000", and the character don't move at all.
It's not nice for Godzilla or KingKong!...More
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Submitted by Leowald

0

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Released
I have a character with a face mask. in CC4 and iClone, I converted the mask to hair and used conformable region to have the mask mesh move with the character's facial expressions. this works perfectly. However, when I export out as an FBX to send to Cinema 4D the morphs seem to have the incorrect...More
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Bug
Submitted by spencerreeve

4

Votes
Active
Acculips is great but the process is very tedious. For game development, the current process is extremely slow, especially when you have a lot of files. I would like to have a patch process feature that creates lip sync for all my audio files at once....More
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Submitted by Mikay²