1124 issues found

1

Votes
Assigned
Steps to reproduce:
- new project
- place an avatar at 0,0,0...More
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Submitted by Amper Sand

0

Votes
Active
I AM TRYING TO INSTALL Unreal_Live_Link_1.0.0506.1 FOR ICLONE 8.0.0511, BUT I RECEIVE THE FOLLOWING MESSAGE'''
THE EDITION OF ICLONE INSTALLED IN YOUR COMPUTER WILL NOT
USE THE DATA IN THIS PLUG-IN, YOU DON’T NEED TO INSTALL THIS PLUG-I.'''' PLEASE HELP ME!...More
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  •  844
Submitted by sidsimoes31

0

Votes
Closed
hello, in previous version, I had no problem with import morph creator,.
I use blender to change the shape, then import it again to morph creator,
same vertex, same mesh, everything work...More
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  •  843
Submitted by damar.td

0

Votes
Active
I have two legit accounts. One private and one owned by my employer.
Licenses are OK and paid for using each separate user account.
Shouldn't be an issue?...More
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Submitted by Cloudberrie

4

Votes
Active
Control rig for IK biped / humans supplied with iClone 8 is great,
this suggestion is about usecases where one wants to animate non-standard characters in iClone, examples
• Four-legged (or more) animals...More
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Submitted by per.furre

0

Votes
Active
Hi,
I create character animations in iClone 8 and record facial expressions and eye blinks with Face Puppet before exporting them as FBX.
However, when I import the FBX into Cinema4D or Twinmotion, the facial animation does not work. Also, in the online manual (https://manual.reallusion.com...More
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Submitted by keigo

1

Votes
Active
Hi
I've tested the software, first able i can say is the best cuz its so hard to find a software on which provide the best quality on animation, textures etc. Well done :)
The things that the software needs to rock on and be unstoppable is the following things:...More

2

Votes
Active
In addition to rubberized/elastic joints - when this becomes available we can think about assigning joints to particles with automatic/sticky assignment/dynamics to drive IK joint chains for more complex animations & simulation. Particles with physics to drive an elongated elastic/rubber arm...More
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Submitted by Ascensi

0

Votes
Released
There is no option to to turn off the purple guide points for the hand and foot contact points when in the edit motion layer. That the 8.2 update turned on. They are not necessary for normal routine animation work flow.
When i'm placing hands and fingers I need a clear view of the mesh contact...More
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  •  833
Bug
Submitted by blindman

0

Votes
Closed
Hey,
I imported a mirror from blender and changed the surface of the mirror part to the reflection shader. Like in the online manual i have set diffuse and roughness to black but instead of seeing my character in the mirror it's just dark.
I tried the same thing with a cube from Iclone and...More
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  •  833
Bug
Submitted by silver45345