I have exported an animation from iclone 8 to UE5 using the auto setup for unreal, All seemed fine except for the hair, at times it looked like it was not following the head correctly. After further investigation and looking at the curves it seems that iclone 8 has used some head tilt morphs...More
Hello.. Im having issues with loading normal FBXs that were loading before the 8.61 update... every time i try to load a second fbx..it will crash... I have also had crashes when i want to simply align a bone to match the previous clip.. i cannot reproduce this one though.....More
The "Look at" feature of the head in a non standard character doesnt work as expected the head doesnt look at the direction you are pointing to follow...More
1. Export 200 frames. The tenth frame is exported four minutes later. Average 2.5 frames per minute. 2. Note the time it takes to export 100 frames is 46 minutes later, or 2.17 frames per minute. 3. The 200th frame is not done in 92 minutes. It's done in 184 minutes, bring the overall average...More
Hello, I have a suggestion. It would be helpful if users could color code the Motion Layers on the Timeline. An example is a user having the ability to right or left-click the name of the body part listed on the Timelines Motion layer (Torso, Head, LArm, RArm, etc.). Then a popup window opens...More
An optional Window that displays the Undo History stored in memory. The user could open this window to view their history after making an error or experimenting. This allows users to bypass the need for excessively undo/redo and can save time and work from being lost....More
I recently upgraded to version 8.2 a couple days ago and now all my new content is gone that I purchased. All I see is a hand full of some old stuff that I purchased years ago. I was redoing some scenes in a movie I had made and I needed an animation from the Hand to Hand combat animations...More
in iclone 7 the tab key could take you to the next frame and shift tab to the previous one but this is not working on IC8 did you remove this feature?...More
We need the option to batch export all motion clips for a selected character as individual .fbx files to make iclone viable in a video game pipeline. Currently each clip has to be selected, the animation range is then set to the clip, and then you can export it. It's a pretty painless process...More
All effects/visual settings should be excludable from the image/video 2D layer so we can match our scene color and lighting to any image or video loaded within it. This would also help for rotoscoping...More