226 issues found

1

Votes
Active
iClone 7.4 has a very irritating bug in it, so that every time I hit the button to take the playhead back to Frame 1, the entire program crashes (this only seems top be happening on the button itself, not the keyboard shortcut [,]). My standard workflow when something screwy like this happens...More
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Submitted by Terry Miller

0

Votes
Active
Hello,
when I'm exporting an FBX from iClone7 (latest) to 3dsMax, I'm getting no Opacity.
Eye Occlusion is white and Eyelashes are opaque....More
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  •  1286
Submitted by cgi_468384

0

Votes
Released
iRay Render Fails To Use Nvidia 3060 ti RTX Graphics Card
I have recently upgraded my Graphics Card to a Nvidia 3060 ti RTX Card and tried to use iRay Renderer in both iClone and Character Creator. In both instances the 3060 ti RTX Card showed up in the Hardware Settings, but iRay Renderer...More
  •  4
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Submitted by skwal

0

Votes
Active
I'm super excited to test live link only problem is that I'm a unity3d developer so I will have to wait for the release in unity3d I hope it gets all the same features plus a cloth physics and a hair physics I feel unity3d is lacking in this department OBI cloth physics is the only solution...More
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Submitted by imaginationseven7

0

Votes
Released
Hello,
I have an iAvatar file with set of few morphs which IClone can't export as Unreal preset due to its crash on the 67%. It appears that this bug occurs due to combination of morphs, as when I randomly remove one from that set the crash no longer occurs.
In order to reproduce just import...More
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Submitted by ryobg

0

Votes
Not a Bug
Just by using livelink on a character I get an "RLLive Link" node that is deprecated.
I'm afraid there will be issues at the packaging....More
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Submitted by pixelpirate23

0

Votes
Not a Bug
Auxilary Light is not working on mini viewport....More
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Submitted by RyderHS

18

Votes
Active
This feature is present in CC3, you can export FBX files containing only the motion, not the mesh.
It is a very useful option, because it saves time and disk space.
However, if you collect / create several animations for a character and want to export these animation for use in UE4, it can...More
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Submitted by 3dtester

0

Votes
Active
AO, Metal, Roughness, Displacement etc are using RGB when instead they should be using Grayscale mode.
The material slots designated for non color maps could be made to auto convert to grayscale to reduce file size, vram and performance overall. This would include making sure the physics textures...More

0

Votes
Closed
Antivirus
The file C:\Program Files\Reallusion\iClone 7\Resource\ICTextToSpeech\montreal-forced-aligner\bin\thirdparty\bin\ali-to-pdf.exe is infected with Gen:Suspicious.Cloud.1.pyW@a8FHnNci and was moved to quarantine. It is recommended that you run a System Scan to make sure your system...More
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Submitted by vincent.r.logiudice
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