178 issues found

5

Votes
Assigned
First upon double clicking a different project file the user will be presented with a new dialogue that allows the user to select which environmental/visual and render settings or models to merge with the current open project.
iproject can retain more scene setup information than saving as...More

4

Votes
Active
Iray is capable to produce a variable Motion Blur effect (according to Programmer's manual).
I was unsuccessful in reproducing the effect by just editing export .mi files.
Please add this vital (specifically for fast-paced scenes) option to the Export, have BR support it and...More
  •  2
  •  1100
Submitted by 4u2ges

1

Votes
Active
If you try to drop an fbx file in iClone, the custom normals dont import with it
but if you import it through 3dxchange they do...More
  •  2
  •  1096
Submitted by ahingel

0

Votes
Assigned
Any time a glow map is used for a given object and the render exported as a PNG with transparent background, a halo would surround the object.
This is regardless of the object type or glow map used. See slide 1.
This behavior cannot be replicated in iClone 6. See slide 2....More
  •  0
  •  1069
Submitted by 4u2ges

0

Votes
Released
When rendering with ToonShader and DoF active the final result has a 6x6 black semi-transparent grid overlay (both in image/video render)....More
  •  3
  •  1064
Submitted by Matt GH

0

Votes
Released
when will live link be updated for unreal 4.23 / 4.24 ? that's a lot of money to spend on a plugin that does sweet fa!...More
  •  4
  •  1049
Submitted by Siverse

1

Votes
Active
Mocap equipment is good but expensive to buy, time to put on and refine after recording. Examples of use:
1. translate to mocap/instant match moving & scene alignment -AI identifies the body parts, virtual tracker nodes are created in 3D space matching the video in the background as animated...More
  •  1
  •  1046
Submitted by Ascensi

0

Votes
Released
Hello. I was experimenting with the IBL Baker on the Self-Illumination.iProject scene using a different HDR. I had global illumination on while doing this and for some reason after a second bake iClone crashed. Upon restoring iClone, the viewport only displayed a dark scene with very minimal...More
  •  2
  •  1041
Submitted by veegyp

0

Votes
Assigned
On a character with alpha hair, the toonshader outlines the mesh instead of alpha channel if there is an object too far behind.
CLOSER THAN 3mt: all works fine.
BETWEEN 3-7mt: jagged edge....More
  •  3
  •  1041
Submitted by Matt GH

0

Votes
Active
I've struggled with setting up displacement textures generated by 3DCoat to work in iClone 7. The workflow presented by Reallusion's tutorials/doc only seemed specific to displacement examples iClone provides but in general tessellation and displacement settings are in iClone are scattered...More
  •  1
  •  1037
Submitted by Ascensi
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