Hello, when applying audio to one character no sound is coming out. The audio track is there with waveform. I have checked the audio settings in windows 10, audio on applications (Iclone 7 shows up fine, unmuted), and everything seems ok. I can't find a reason why. I even uninstalled the program...More
I spent all day trying to get a simple spring physics to work in 7.3, but it just wouldn't work. I rolled back to iClone 6 and it works great! I tried a few different setups, but here's one that I duplicated which would not work in 7.3: https://youtu.be/_tahADirLKw...More
Morph Creator/Animator is a great tool, which can be used not only to deform the mesh but simply move and/or rotate props. With morphs you would have more control over props as oppose to baked perform actions or key-frame animation simply because 3-rd party apps (where morph are created)...More
im trying to connect my xbox 360 kinent mocap plugin to iclone 7 but everything i've looked up on this does not work, i have all the programs they all work what im i donig wrong??? in all the manuals it shows me menus i don't have in the program, i need help with this....More
In timeline view when changing cameras, can we have a (big fat) solid rectangle that states "Camera1" or "Camera 2" etc (similar in size to the rectangle we see for animation)? So you can very easily see which camera is active in the timeline. Muvizu has a visual indicator like this and it...More
Hi, I would like to mention a problem about Motion Puppet. Whatever I do, whichever walk or character I choose, the subject always slides his/her left foot a little while his/her right foot remains steady. I mentioned the problem in the Forums at: https://forum.reallusion.com/377573/Somethin...More
I don't seem to be able to get to the section on create face using my own photographs. I did see that someone suggestion going to modify,attribute and create face but I can't get to it. I used to use this option for many years on iclone5 etc, so if you could point me in the right direction...More
It seems strange that the user has to fool around with collision meshes. For fast rendering, iClone needs them at render time. But *between* renders there's a whole lot of processor power available that iClone could put to good use designing and keyframing the best layout of collision meshes...More