577 issues found

7

Votes
Active
Imagine iclone having multiple layers of expression track.
E.g. If I have a character that's breathing heavily throughout the scene and I have that character do various stuff like looking around, showing angry, sad emotions in scene. In one expression layer, I animate the heavy breathing clip...More
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Submitted by gogstudios

2

Votes
Active
Editing the curves of an avatar on i-Clone to fix or improve issues with the animation is something really hard to do in Forward Kinematics, that's why we would appreciate if you could improve the curve editor by replacing the rotation curves "upperarm", "forearm" and "hand" by translation...More
  •  1
  •  1595
Submitted by jjmantello

1

Votes
Assigned
I see you can load a texture into say the Diffuse channel but this is a one off, I woulld like to be able to change the texture on a different part timeline, i.e to be able to use different textures over time.
Christopher Watts...More
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  •  1570
Submitted by videodv

0

Votes
Assigned
I found some problem. I made a video with 19 suggestion. https://www.youtube.com/watch?v=noN16ze1les...More
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Submitted by Freddymusic

5

Votes
Active
I put this in as a feature request for iClone 6, and I'm repeating this for iClone 7.
The speed trees have got to be the single most useful plugin for scene creation in iClone, but planting the trees is tedious at best. This is because the function for distributing trees will only work on...More
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Submitted by will2power71

0

Votes
Released
There is something has changed in opacity maps processing which now has a negative impact on rendering. I have seen other users complain about different aspects related to opacity maps, but I will give you couple of examples of my discovery (Everyone feel free to comment with your own discovery...More
  •  3
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Submitted by 4u2ges

7

Votes
Active
Can we please have the HumanIK Control system visible and selectable in the viewport? It's very tedious to keep switching back and forth from the puppet controller to the translate/rotate gizmos. HumanIK is already implemented, so there's no reason not to have the option to have the animation...More
  •  0
  •  1556
Submitted by will2power71

0

Votes
Released
At present when the Iray render is finished there is no possibility to either read the whole render log, or to save a copy of it. As soon as a render is finished the log window can not be scrolled due to being locked by the "Complete" message panel, making it impossible to access the information...More
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Submitted by wires

3

Votes
Active
Pose editor does not show all the bones within the model. Toe gap is an example of a morph where we could not see the bones shift. When making a new morph with any bone-shifting morphs, it cannot be used within the morph animator. Here is a list of other morphs that do not work with the morph...More
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  •  1472
Submitted by Merron Mist

8

Votes
Active
I would like to make this suggestion for both CC2 and the upcoming Character Creator 3, or even DAZ Characters. As I get into creating characters and animating, I see a need for Joint Corrective Morphs. Its especially important when you are creating characters of extreme sizes or with unique...More
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  •  1460
Submitted by will2power71
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