577 issues found

10

Votes
Active
Hi,
Are there any plans in the near future to update support for facial tracking using the new Azure Kinect sensor?...More
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  •  1757
Submitted by josef_879201

1

Votes
Active
Hi,
Question, Reallusion will you all ever fix the bug issue with using the object to object reflection so we can add mirrors to the scene? I notice this issue with iClone 6 and it's back in iClone 7. We shouldn't have to use the water object and try and rotate our scene 90 degrees to get a...More
  •  3
  •  1756
Submitted by PJ Studios

5

Votes
Active
I put this in as a feature request for iClone 6, and I'm repeating this for iClone 7.
The speed trees have got to be the single most useful plugin for scene creation in iClone, but planting the trees is tedious at best. This is because the function for distributing trees will only work on...More
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  •  1751
Submitted by will2power71

2

Votes
Active
Editing the curves of an avatar on i-Clone to fix or improve issues with the animation is something really hard to do in Forward Kinematics, that's why we would appreciate if you could improve the curve editor by replacing the rotation curves "upperarm", "forearm" and "hand" by translation...More
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  •  1732
Submitted by jjmantello

0

Votes
Assigned
I found some problem. I made a video with 19 suggestion. https://www.youtube.com/watch?v=noN16ze1les...More
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  •  1713
Submitted by Freddymusic

0

Votes
Active
I don't know if it's an actual bug or not but one would think when you copy and paste key frames of joint positions that, if the keyframe along with joint position will fit, that iClone will paste a new absolute world space position of the body part.
I'm specifically using the Edit Motion...More
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  •  1701
Submitted by Ascensi

1

Votes
Assigned
I see you can load a texture into say the Diffuse channel but this is a one off, I woulld like to be able to change the texture on a different part timeline, i.e to be able to use different textures over time.
Christopher Watts...More
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Submitted by videodv

7

Votes
Active
Can we please have the HumanIK Control system visible and selectable in the viewport? It's very tedious to keep switching back and forth from the puppet controller to the translate/rotate gizmos. HumanIK is already implemented, so there's no reason not to have the option to have the animation...More
  •  0
  •  1689
Submitted by will2power71

0

Votes
Released
There is something has changed in opacity maps processing which now has a negative impact on rendering. I have seen other users complain about different aspects related to opacity maps, but I will give you couple of examples of my discovery (Everyone feel free to comment with your own discovery...More
  •  3
  •  1687
Submitted by 4u2ges

8

Votes
Active
We have physics in the UI and the physics toolbox.
Both are OK, but we sure could use some improvements in the physics toolbox.
Afterall, it was released 5 + years ago....More
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  •  1622
Submitted by rampart
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