905 issues found

2

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I've tried this with various frame rates for unreal Project (i.e 30fps or 60fpd) and also viewed my own transfer frame rates to ensure they're at 50PFS or higher. All settings in Unreal are correct for either a 30fps project or 60fps project. Whatever animation I have in iclone always seesm...More
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Submitted by kungphu

2

Votes
Assigned
Maya crashes anytime I try to import FBX created in iClone....More
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Submitted by chancenorris

2

Votes
Active
I edit the mocap animation and export it to fbx, it drawn differently from the animation shown in iclone.
When I use unreal live link, it looks fine, but fbx export causes the animation to shift slightly. This problem usually occurs badly in the neck or arms.
It occurs in both Unreal or Cinema4d...More
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Submitted by iamso029

2

Votes
Active
As the title suggests, the animation output after custom motion and FBX export is not the same as what I was working on. Especially in the upper body, the phenomenon is noticeable, and all parts of the head, waist, chest, arms, etc. come out differently than before storage.
I found this to...More
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Submitted by aixlab

2

Votes
Active
On a Windows 10 ASUS ROG Strix Hero II laptop connected to a monitor, using "Multiple displays > Extend these displays" and setting the monitor as the primary display causes iClone 7.41.2525.1 to freeze on startup ("Not Responding"). If I connect the monitor AFTER starting iClone it causes...More
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Submitted by DialogueTrainer

2

Votes
Assigned
When selecting 360 Panorama mode the Gizmo size is so small as to be unusable, requiring constant exiting of 360 mode to make adjustment using a full sized gizmo.
This problem has existed since the introduction of the 360 mode in IC6. Customer support could offer no solution and recommended...More
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Bug
Submitted by TopOneTone

2

Votes
Assigned
I say "broken" because if this is a fix, it is a disaster.
In Iclone 6 the outline feature was constant (AFAIK) in that a one pixel outline (outline width 1) remained one pixel no matter what the scale of the final render.
In 7.3 it appears that the outline is not only thinker, but that it...More
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Submitted by bexley

2

Votes
Active
Haven't had this problem in a long time, but since I recently updated IC7 it is crashing constantly. I updated my nvidia driver to the latest which is 411.7 for a GeForce GTX 980 before updating IC7. Yesterday I attempted a recovery of the project after the crash and that failed to load (not...More
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Bug
Submitted by TopOneTone

2

Votes
Assigned
Title says it all. Whenever you collect clip and "Add to Perform" for props, the very first frame is multiplied 12-16 times at the beginning of the clip. The only way to fight it, is to break the clip and delete static frames on the left.
See forum thread for video: https://forum.reallusion...More
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Bug
Submitted by 4u2ges

2

Votes
Assigned
Every time I use the collect clip to save an animation or a motion-plus clip, or every time I bake the reach keys, the hips get lower, and the neck rotates near 0 in every axis. The other bones move normally.
This is an issue when exporting animation clips to other programs, or when saving...More
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Submitted by alexesquer
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