577 issues found

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I find myself sending characters to CC2 so that I can replace the costume and then bring them back to IC7. I wish I could have an option to replace the costume from IC7 or replace the character....More
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Submitted by pedrosura

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1.Correct linear lighting & PBR
2. Deffered Shading
3.Better Shadow maps...More
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Submitted by Arbaz999

6

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Whether by plugin or core feature update, this feature would save time and the need to switch between multiple apps to create the effect....More
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Submitted by benhairston

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I'd like to request that an oval shape be made available for Bokeh, to simulate anamorphic lens effects....More
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Submitted by benhairston

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When using a lot of speedtree objects in a scene, it soon becomes impossible to keep track of speedtre objects (ex. switching between visible/not visible (to save resources when doing animations), keep overview of which objects is placed in a certain location in a scene, etc...). The ablity...More
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Submitted by jsvang

2

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I came to iclone 7 from 4 and director mode was gone along with any game creation mode as far as I know. WHY? We want it back. If you won't give it back then do this for us. Give us a true control for movement via the standard wsadqe keys with shortcuts. I will explain. I feel like I should...More
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Submitted by True Vision

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Hello!
iClone is great! The forthcoming integration of popcornFXs will be great; however iClone is weak on water.
Why not implementing at least splashes?...More
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Submitted by Imsoft

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Morph Creator/Animator is a great tool, which can be used not only to deform the mesh but simply move and/or rotate props.
With morphs you would have more control over props as oppose to baked perform actions or key-frame animation
simply because 3-rd party apps (where morph are created)...More
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Submitted by 4u2ges

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This is basically just a note to say that I think that the tooltips and other in-editor bits on iClone 7 could be more clear about what is happening and why with the sending of avatars to 3DXchange.
Basically it doesn't send over any animations, and that was very much unexpected for me; I...More
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Submitted by chrispark7

4

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Grass class of objects right now don't have anything but diffuse and bump channels, and don't cast or receive shadows. These objects however do give the user the ability to make their own plants that have wind effects, and could be much more useful if they had PBR support and especially the...More
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Submitted by eternityblue
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