577 issues found

0

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I will insist on reporting this bug, although it was minimized in my previous report (Issue 5767). I require that my complaint be correctly understood and interpreted and not trivialized. High-heeled shoes make the feet do not flex well. While it is true that in character creator can be fixed...More
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Submitted by Isazforms

8

Votes
Active
Imagine iclone having multiple layers of expression track.
E.g. If I have a character that's breathing heavily throughout the scene and I have that character do various stuff like looking around, showing angry, sad emotions in scene. In one expression layer, I animate the heavy breathing clip...More
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Submitted by gogstudios

4

Votes
Active
CPU processing on iClone does not seem to take advantage of multiple cores, at least on my system. I have a 4 core i-7 processor that shows only about 17 - 20% CPU usage whenever it is doing operations like real-time smooth, rendering (even with hardware acceleration), etc. I am not sure if...More
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Submitted by kmiteff_20091227013941124

0

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The Iray "Standalone Render" must continue rendering even when you close the iClone session.
If that rendering is inseparably bound to the iClone session, it's not really "standalone," is it? (See Figure #1)
DESIRED BEHAVIOR:...More
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Submitted by justaviking

0

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I don't know if it's an actual bug or not but one would think when you copy and paste key frames of joint positions that, if the keyframe along with joint position will fit, that iClone will paste a new absolute world space position of the body part.
I'm specifically using the Edit Motion...More
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Submitted by Ascensi

16

Votes
Active
I think mapping a camera view to a material could solve any reflection needs (with no artifacts) as well as be used for things like camera viewfinders....More
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Submitted by Rampa

9

Votes
Active
I'm amazed that no one thought to include this, but there needs to be a way to send imported morphs that already exist in the figures to the morph animation section. Right now, you can have a figure in iClone that already has morphs with it, but there's no way to select these existing morphs...More
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Submitted by will2power71

19

Votes
Active
The possibility of producing separate passes for rendering with:
_ Z pass
_ Object masks...More
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Submitted by Pixtim

0

Votes
Released
At present when the Iray render is finished there is no possibility to either read the whole render log, or to save a copy of it. As soon as a render is finished the log window can not be scrolled due to being locked by the "Complete" message panel, making it impossible to access the information...More
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  •  2022
Submitted by wires

5

Votes
Active
Dear reallusion, Just wondered if there were plans to extend Vive tracking (maybe through ikenima Orion ) into motion live. Hope you can tell me if/when this may happen. Also any plans on iclone connecting with unreal engine via live link?...More
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Submitted by mrjmwolff
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