484 issues found

6

Votes
Active
Water effects in iClone are extremely dated, please implement NVidia's Wave Works to give us a rich experience. This is becoming much more common in games....More
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  •  910
Submitted by eternityblue

0

Votes
Released
I am referring to CC characters for all my wishful features here.
Capsual collision shapes that can be scaled to different sizes at the top and bottom?
Maybe even scaled differently between x and y? Thicker on x than y or thicker on y than x....More
  •  9
  •  2231
Submitted by Delerna

47

Votes
Assigned
This is a refresher of the request for iClone 6, which has already 56 votes as I write this!
With all the great improvements in iClone 7, one feature is still glaringly missing: a working mirror surface. This is probably one of the oldest requests and dates back from iClone 5, which had an...More
  •  8
  •  2383
Submitted by animagic

15

Votes
Active
I think mapping a camera view to a material could solve any reflection needs (with no artifacts) as well as be used for things like camera viewfinders....More
  •  1
  •  1066
Submitted by Rampa

17

Votes
Active
The possibility of producing separate passes for rendering with:
_ Z pass
_ Object masks...More
  •  4
  •  1096
Submitted by Pixtim

6

Votes
Active
One thing I would really like to see is Onion skinning when it comes to motions on the timeline. I don't know if it's possible for motions that you've purchased, but it would be nice to have a mode where you can see the key frames in the view port so that you can get a good visual idea of how...More
  •  0
  •  872
Submitted by will2power71

7

Votes
Active
Can we please have the HumanIK Control system visible and selectable in the viewport? It's very tedious to keep switching back and forth from the puppet controller to the translate/rotate gizmos. HumanIK is already implemented, so there's no reason not to have the option to have the animation...More
  •  0
  •  1026
Submitted by will2power71

54

Votes
Assigned
Please give us support for 3D Mice. It is Agonizing to have to use alt and the mouse button to move around in a scene, especially when you are zooming in and out. My finger is about to fall off with how many times you have to move the scroll wheel to move short distances. I have used a 3D mouse...More
  •  27
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Submitted by will2power71

28

Votes
Active
We have the export feature, but I wish to add the ability to IMPORT Alembic files. I'm a DAZ user and what I like to do right now involves blocking out motions and refining them in iClone and then taking them back into DAZ studio to render them. This allows me to take advantage of the greater...More
  •  7
  •  2008
Submitted by will2power71

1

Votes
Active
I posted this request in iClone 6 and I am re-iterating it for iClone 7.
I think it would be nice to be able to assign a hotkey to the joints of an Iclone 7 Character. One think that I don't like about animating in Iclone is the fact that you have to keep selecting joints in the motion puppet...More
  •  1
  •  837
Submitted by will2power71