1663 issues found

10

Votes
Active
I find it really time consuming to look through tons of motion content, and having to apply each motion to my characters (and then undo) if it's not going to work. I have hundreds of different types of animations for sword fighting combat alone, and even though those animations are labeled...More
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Submitted by james_muia

10

Votes
Active
Hi,
Are there any plans in the near future to update support for facial tracking using the new Azure Kinect sensor?...More
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Submitted by josef_879201

10

Votes
Active
When iClone's native renderer will support RTX features and raytracing rendering?
Is it gonna be soon on iclone 7 or iclone 8?
Thank you...More
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  •  1870
Submitted by ahingel

10

Votes
Active
Hi, I know that the technology to make Live Face work is the iphone X IR camera with software based on Faceshift (apple), but Faceshift were working with Intel realsense cameras as hardware for their system. It would be great if Reallusion could pursue a depth sensing facial tracking solution...More
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Submitted by zflorence1

9

Votes
Active
Sometimes you just want to move/cange values without a key being created, this applies to everything, animationg, cameras, lighting... sometimes you are just setting stuff around and not keying things and it's a hassle to be looking for keys that you put unwantendly....More
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Submitted by AlexKong

9

Votes
Active
Add the ability to open up both CC3 and iClone, and then be able to modify my characters in CC3 and see the updates "live" in my iClone window.
This would be similar, in concept, to the "Unreal Live Link."
See this Reallusion video at t=2:00...More
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Submitted by justaviking

9

Votes
Active
Hello!
I use iClone in a "Live" environment. It will be great to have a separate "Fullscreen" viewport output trought NDI (https://www.newtek.com/ndi)
A lot of great software support it and I think it can opens for new possibilities....More
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  •  1962
Submitted by lucabej

9

Votes
Active
I have started using IClone as a PowerPoint replacement and it works really well, but when you are at Frame 6,000 and you select a 'Transition Curve Preset' from the list, IClone wants to animate the movie from the last key frame of this prop, which is frequently zero all the way to the new...More
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Submitted by Data Juggler

9

Votes
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I would like to make this suggestion for both CC2 and the upcoming Character Creator 3, or even DAZ Characters. As I get into creating characters and animating, I see a need for Joint Corrective Morphs. Its especially important when you are creating characters of extreme sizes or with unique...More
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Submitted by will2power71

9

Votes
Active
If you make an avatar look at a panning or moving camera, the motion head/eye weight that is then available in iClone is not exported as part of an FBX file. Would like to see the motion either be baked into the FBX (like soft-cloth can be baked), or have it exported as the avatar's animation...More
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Submitted by TonyDPrime