905 issues found

0

Votes
Released
I am trying to get GI Reflections working as they do in the Example Project Files (0.Cornell Box or 2.Loft Scene). The Example files work as expected, however if I start a new Project File consisting of just a floor, a cube, a Metallic PBR sphere and an overhead GI Emissive Plane, I do not...More
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Bug
Submitted by veegyp

0

Votes
Not Reproducible
I provided this info and more in another FT post and tech support stated it was fixed in V 7.7 - I don't know what was fixed, even the update notes did not state this Iray problem was fixed.
This issue has been ongoing since Iray came out. It seems to be a mesh resolution limit that is not...More
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Submitted by Ascensi

0

Votes
Released
When exporting a CC3 character to iClone, then export the iClone character to Unity, the names I assigned to the clothes will be reverted to the original name they had when imported to CC3. This does not happen when exporting .FBX from CC3, or when exporting from CC3 to iClone.
This is a...More
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  •  753
Submitted by Attensi AS

0

Votes
Released
I am not getting good results when i use the face key product on Jade character. I am following iclone tutorial face key editing and the jade character in my version seems to be sightly different which is leading to bad results.
Steps:
1) double click jade character...More
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Bug
Submitted by peter.hall

0

Votes
Released
When a glow map is added to the mesh on a particle emitter , they are visible through all objects. Nothing in front of them can hide them.
see video :
https://youtu.be/8hu3M73C3hk...More
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Submitted by mtakerkart

0

Votes
Not a Bug
When I drop a weightmap in for soft cloth use, it doesn't allow pure black, which in turn, makes things like pinning impossible.
But I can create the proper weight map in CC3 and bring it in. So it seems kind of like a bug to me....More
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Submitted by dpolcino

0

Votes
Not a Bug
It doesn't matter if Global illumination is enabled or disabled.. if GI Indirect Light is enabled then the iClone renders contain light flicker and is seen at particular camera angles.
When rendering, Specular Tracing is also enabled but again only the GI Indirect Light seems to be the determining...More
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  •  748
Bug
Submitted by Ascensi

0

Votes
Released
Hello,
I have an iAvatar file with set of few morphs which IClone can't export as Unreal preset due to its crash on the 67%. It appears that this bug occurs due to combination of morphs, as when I randomly remove one from that set the crash no longer occurs.
In order to reproduce just import...More
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Submitted by ryobg

5

Votes
Assigned
Baking reach keys, whether by saving a motion clip with "Bake Constraint Key" enabled, or right-clicking on a motion clip and choosing "Bake Reach Key", has been broken since at least iClone 7.2x.
The simplest way to demonstrate the problem is as follows:
1. Load an avatar and choose Modify...More
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  •  1962
Bug
Submitted by Hookflash

1

Votes
Duplicate
As of the new update, Popcorn FX do not create light on its own.
Create a new project, create a prop or character, and turn on the flame thrower effect from Popcorn FX. There is no light from the flame....More
  •  1
  •  875
Submitted by dante1st
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