1663 issues found

1

Votes
Active
I'm used to animating characters with a control rig (in Maya). To me it's much more efficient than using the Edit Motion Layer. Can we get a Control Rig to be used by CC3 and imported Daz Characters??...More
  •  0
  •  1235
Submitted by dh93

1

Votes
New
If the community where to fund a plugin to do facial mocap from a webcam instead of an iphone would you be interested in doing this?
A gofundme page could be setup for this plugin with the development cost as the goal. Anyone interested could donate for the development of this plugin. If...More
  •  0
  •  1061
Submitted by delebash

1

Votes
Active
Hi,
I want to be able to render in Unreal but also be able to render the figure inside iClone to then composite the two renders in post.
This should be easily possible with an iClone piloted camera but reality is that it's not possible because the Unreal and the iClone render do not match...More
  •  0
  •  1407
Submitted by cinemyscope

1

Votes
Active
Note this is a - feature request !
1. Disconnect the hips movement / rotation / tilting against the feet when foot / ground control is activated and using the gizmo (z) to drag the feet onto the ground
In essence the hips should stop any added translation / rotation when the feet hit's...More
  •  5
  •  1269
Submitted by doubblesixx

1

Votes
Active
I feel like the current paradigm of having to go to the top menu Animation>Apply Gesture options, and then pick out the left/right/both every time you want to use a specific hand pose is a clunky way of doing it.
Here are a couple of proposals that are less clunky to me:
1. I think it would...More
  •  1
  •  1204
Submitted by davidmaximo

1

Votes
Not Reproducible
01/08/20
Since the latest update both Iclone and CC3 suffer from the display port constantly freezing for a second or two during pan rotate zoom actions. Rolling both Iclone and CC3 back cures the problem.
I have the latest drivers and updates for my system...More
  •  5
  •  1417
Bug
Submitted by blindman

1

Votes
Active
The option for orthogonal view is only for the preview camera that you cant animate
Please add this option to the actual cameras too so we can animate the camera in orthogonal view...More
  •  0
  •  1129
Submitted by ahingel

1

Votes
Assigned
1. Drag a base character into the workspace
2. choose Animation -> Create Script -Text to Speech
3. Enter the following sentence: "Der zwielichtige Dr. Franken wird dabei beobachtet, wie er seinen Chef, den Leiter des Instituts für Kirchenmusik in Wien brutal erdrosselt."...More
  •  0
  •  1313
Bug
Submitted by t.lucas

1

Votes
Assigned
1. Add an avatar 01_G6 Character "Mason"
2. Right-click Manson and select "Perform" (perform.png)
3. Select any motion eg. "Stand to Sit". and always get the error (perform error.png)...More
  •  7
  •  2293
Bug
Submitted by imagination304_023567

1

Votes
Active
Mocap equipment is good but expensive to buy, time to put on and refine after recording. Examples of use:
1. translate to mocap/instant match moving & scene alignment -AI identifies the body parts, virtual tracker nodes are created in 3D space matching the video in the background as animated...More
  •  1
  •  1600
Submitted by Ascensi