291 issues found

3

Votes
Active
I have recently purchased Iclone with Unreal Live Link, and facing a problem that when I update morphs in Iclone, it doesn't make any changes in Unreal Engine. Please in your next version of IClone and LiveLink also add this feature to animate morph, or just improve IClone's rendering quality...More
  •  1
  •  681
Submitted by jamalpsychologist

3

Votes
Active
I spend most of my time working in virtual production environments, and the unique VFX tools that only Houdini Indie offers to its users are an integral part of my 3D content workflow.
So if you think that there is a way that Reallusion's impressive array of tools can be used in conjunction...More

0

Votes
Assigned
Below is a repost from "kungphu" it was never responded to by Reallusion. I would like to know the fix to this situation for a recent project.
Unreal Livelink Animation Sync
I've tried this with various frame rates for unreal Project (i.e 30fps or 60fpd) and also viewed my own transfer frame...More
  •  0
  •  672
Submitted by Aysterix

1

Votes
Active
Note this is a - feature request !
1. Disconnect the hips movement / rotation / tilting against the feet when foot / ground control is activated and using the gizmo (z) to drag the feet onto the ground
In essence the hips should stop any added translation / rotation when the feet hit's...More
  •  5
  •  670
Submitted by doubblesixx

2

Votes
Active
Indeed, I really want at least one extra animation Motion Layer (and Exporession Layer) for secondary movement, like breathing, overshoot, eye movements, etcetera
That is, to make the character more alive. So I can put some hold-pose extra movement in the animation, without changing the primary...More
  •  0
  •  669
Submitted by Eddy's

0

Votes
Active
Hi for a future update id love to see more done with Pop Video which I've found has been a massive help with my work in video compositing. I don't think any other package out there does this as easy and as streamlined as Iclone with the ability to move them round as billboards and have it match...More
  •  1
  •  654
Submitted by H4voc

0

Votes
Closed
I noticed that when I drag in animal characters, basically props with bones, the latest iclone is messed up in that it doesn't seem to pop up an edit motion layer panel like it does for human avatars.
I noticed that if I click 'Bone Edit Mode' on for human characters I will then be able to...More
  •  3
  •  644
Submitted by davidmaximo

2

Votes
Active
Some small tools for working with "loopable" animations for games etc...
1. Temporary walk in place option, where you also can control specific axis to disable on root when working with walk, run loops etc.
2. Feature that in real-time replicate start and end keys to ensure "100% loopability...More
  •  0
  •  642
Submitted by anders_187857

0

Votes
Active
Having the ability to slide the individuals' parts (arms, legs, etc) of the motion clip rather than just the entire clip. I know youcan flatten the clip but then you lose the ability to blend in between the clips. Also if you flatten a big clip, the software becomes stressed and things don...More
  •  0
  •  637
Submitted by megaoutput

2

Votes
Active
Hi, I would like to see iclone support newtek ndi for a constant fullscreen output on ip network.
This will be very helpfull in theatrical situations where working with video elements
fitting a spesific space, would be much faster if it could be done in realtime and directly through a video...More
  •  1
  •  634
Submitted by sees
1 ... 18192021 22 23242526 ... 30