259 issues found

0

Votes
Closed
I have quite huge scene to render in iray with sun&sky option. It has around 17M triangles in sub 1.
I am working on 32 core/64 threads threadripper + 2080ti x 2 + 64 GB RAM. My PC comes out of memory and GPU usage is shown as 12 GB/11GB (while at the end its 22GB total, but I've seen Iclone...More
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Submitted by silvia.szymczyk

0

Votes
Not Reproducible
What kind of trainning you trying to offer?
What kind of logics you intend to give us?
I can't understand the way you think we must go through with the backsound in tutorials....More
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Submitted by valterbrito

0

Votes
Active
I have a future movie concept that I'm working on in regards to a Wedding Movie, and I tried using these older packs that I have, but they are WAY too outdated in movements and visuals, for me to even be able to use for current industry standards.
With that being said, do you think you all...More
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Submitted by LogicalWarrior

0

Votes
Not a Bug
I hope this is a bug.
1. Open an animation clip and load any character
2. Open "Edit motion layer"...More
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Submitted by doubblesixx

0

Votes
Active
Would be great if we can create/apply a fresnel material on a mesh.
It works similar as a toon shader....More
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Submitted by ahingel

0

Votes
Assigned
The character transfers but the animation of the non character from iclone doesnt get transfered
and i get those errors
do i do something wrong?...More
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Submitted by ahingel

4

Votes
Active
I have used recently released IClone 7.9, that's really nice, but needs improvements in rendering. Currently the only drawback being faced of using IClone is of its low quality rendering, for which we have to use Unreal Engine which has countless problems. I have a request that if you don't...More
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Submitted by jamalpsychologist

0

Votes
Active
If you try to drop an fbx file in iClone, the custom normals dont import with it
but if you import it through 3dxchange they do...More
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Submitted by ahingel

3

Votes
Active
As many know USD is rapidly gaining momentum as the choice means to move between the various applications in a 3D design workflow. This was a format that was created by Pixar and is now avaialble to the wider community. It has been implemented in NVIDIA's new modelling tool while import and...More
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Submitted by trianimate

0

Votes
Released
When I moved my custom content (specifically iAvatars) from the custom pack to a pack I made called Characters the files got mislabeled. It appears as though the files got named the wrong names but the data did not get overwritten.
This happened when I selected multiple Avatars from the custom...More
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Submitted by ckalan1