291 issues found

0

Votes
Closed
Hey guys, maybe you can help me.
how i can achieve a falling character who his physics looking organic.
i played last 3 days with motion layer and tweaked some motion plus animation but its all looking wired....More
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Submitted by carlo1981

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Votes
Active
The perform actions do not work properly in Iclone 7.2. They worked in previous versions but none of the props I made with perform animations work now in 7. They still work in 6. Also with that latest update 7 runs crappy on my computer. It was smooth as ice previously but now animations are...More
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Submitted by toppro77

0

Votes
Closed
I recently purchased iClone 7, Motion Live plugin, and Leap motion profile. (All up to date versions) I have no problem downloading and installing Leap Motion software (Orion 4.0.0 released in June, 2018) and it worked well by itself. And then, I tried to connect leap motion to iClone Motion...More
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Submitted by hm7063

0

Votes
Closed
Hi, I'm Paul. I've been using iClone 7's Motion Live & LIVE FACE plugins to do all of my lipsynching in the last couple of months without any issue. But, this week, I moved into my new home and I am using a brand new Wifi Internet with a new router as a result but, through the same company...More
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Submitted by rmk4t5

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Votes
Duplicate
I have reported this as a bug but it was closed without recognizing it as a serious problem. this needs some serious attention
Requests /Fix:
1. Disconnect the hips movement / rotation / tilting against the feet when foot / ground control is activated and using the gizmo (z) to drag the...More
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Submitted by doubblesixx

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Votes
Active
In an effort to blend the clips correctly It would be more efficient for each clip to have it own PSR (position scale rotation)....More
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Submitted by megaoutput

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Votes
Active
Having the ability to slide the individuals' parts (arms, legs, etc) of the motion clip rather than just the entire clip. I know youcan flatten the clip but then you lose the ability to blend in between the clips. Also if you flatten a big clip, the software becomes stressed and things don...More
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Submitted by megaoutput

0

Votes
Active
Perhaps a simple checkbox in the material area "Enable Looping" would assign the textures to a different timeline system whereby each texture slot can have its own adjustable timing.. Once looping has been enabled and the character or object exported as FBX/Obj /Unity/UDK the texture channels...More

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Votes
Active
Hi for a future update id love to see more done with Pop Video which I've found has been a massive help with my work in video compositing. I don't think any other package out there does this as easy and as streamlined as Iclone with the ability to move them round as billboards and have it match...More
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Submitted by H4voc

0

Votes
Not a Bug
I exported my animation from UE4 and imported it to iClone 3DXchange 7 and it seems fine. I converted it to a non-standard character and it plays back correctly in the viewport. When I send it to iClone 7 the animation rotation is wrong. The hands should be pointing down the Y-Axis but the...More
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Submitted by micahpharoh
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