Just following the workflow as discribed here i get some unexspected result. iClone Pipeline Tutorial - Applying Motions from iClone to 3DS Max CS Biped Characters https://www.youtube.com/watch?v=oQGYoPC7llo...More
I am exporting character models with morphs from iClone v7.22 as FBX for my Unreal Engine 4 project. My 3DXchange version is 7.22 Pipeline (but I used the option in iClone 7 to export rather than doing it via 3DXchange). The characters have their morphs created in iClone's Morph Creator and...More
Problem: I have a talking animation for a character. The talking animation in 3dx or Unity is different(ruined) from the same clip in iclone 7. Scenario 1- iclone 7 and 3dxchange 7 Steps to reproduce:...More
THIS IS NOW RESOLVED. See comment below. Background: I've created sets of male and female characters in CC2 using head meshes from Reallusion's "Universal 3D head" / Realistic Human 100 pack. I exported sets of male and female characters from iClone using an specific male and female model...More
Dear support, I cannot export any character, why ? But i do have a licence, cost me fortune and cannot use it. Fix it asap pls.. https://s25.postimg.cc/z1tjjd0of/screenshot_70.png...More
sometimes the alembic files generated by the iclone do not load the editing information from the curve editor. sometimes the information goes. and it is totally variable, please give a look. the same happens with the exported cameras. sometimes the cameras load into other software with strange...More