178 issues found

3

Votes
Active
We need a Level Of Detail System in order to have an easier time working on larger or more detailed scenes in real time. I'm not referring to just the iTree props. I mean allow us to import a prop and set different mesh transitions to reduce GPU load. Then allow us to disable the transitions...More
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Submitted by FallenNInja

1

Votes
Assigned
It seems that eyes and hair have a visual bug when rendering in iRay that causes the texture behind the hair to go invisible and the eyes to go black if the characters are away from the 0,0 position.
See the images attached....More
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Submitted by FallenNInja

0

Votes
Closed
We need a Level Of Detail System in order to have an easier time working on larger or more detailed scenes in real time....More
  •  1
  •  522
Submitted by FallenNInja

0

Votes
Not Reproducible
I tried to render hairs bought in Reallusion store but in iray render they create artifacts like attached photos. I've tried to change blur and opacity of scalp but with no better results....More
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  •  520
Submitted by silvia.szymczyk

4

Votes
Active
Wishing that light sources can trigger automatic gentle squint morph/eye strain and pupil dilation. I think that might be the last issue to get realism for eyes. I hope either Reallusion makes this or someone else that can make a plugin. There should likely be a bit of a delay of the trigger...More
  •  0
  •  519
Submitted by Ascensi

0

Votes
Not a Bug
I have closed the eyes of the avatars and props itens in the Scene menu and renderized the plants.
Then I have closed the plants itens in the Scene menu and renderized the props and the avatars.
When I finished, the avatars appeared without right textures collors in the skin and eyes and hair...More
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Submitted by valterbrito

0

Votes
Active
Please we need the option to choose where we can apply the outlines
Please this is so important ❤
If there is a hack or some settings that we can remove the outlines from a material please tell me...More
  •  0
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Submitted by ahingel

0

Votes
Not Reproducible
Iclone crash when you copy and paste a motion in timeline....More
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  •  489
Submitted by j.n1

0

Votes
Active
Would be great if we can create/apply a fresnel material on a mesh.
It works similar as a toon shader....More
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  •  485
Submitted by ahingel

0

Votes
Active
This is about cameras targeting a couple areas and have them repeated rendered/projected in the scene on 3d models such as windows or TV so that when you move the main camera gets world coordinate perspective view/angle of all the local cameras. A skyscraper with a few materials that are...More
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  •  481
Submitted by Ascensi