Currently, if using PBR materials, Iclone uses linear workflow. However upon export, there's no way to save in a format that continues this linear workflow, and all clips are output as SRGB. For those of us wanting to use Iclone for professional animation, compositing and export, it is important...More
With the Smart Gallery why not make the packs/items show what the type of license the user has like this(images attached)? When I first started with Iclone I was like I was going to do everything in iClone so didn't see the purpose at the time for an Export License. (Forgive me I was a Noob...More
In iClone, would love to have a slider for directional (ie Key, Rim), spot, and point lights, in addition to the adjustable type-in-numeric. Would give a more faster & seamless flow to the UI when you want to trial different lighting power amounts. Thanks for any consideration!...More
These shaders are greatly needed tool for automation and realism -Wind mode for tessellated plants, Curtains/cloth, and creature displaced fur. By default the wind shader with 0 wind would apply gravity at full. Wind blowing gentle would have variable hot spots. -Water mode settings use...More
Would love to have an option to select 'personalities' for transitions between camera movements (point A to point B), without linking to a prop, such as: MOVEMENT wobbly,...More
Right now to move an avatar you only have the ball with the three drag axis. This is VERY IMPRECISE and when trying to edit some animation it makes it almost impossible to tweak frames between to positions precisely! Everything about Iclone is almost perfect except this ugly Spot. If Iclone...More
PROBLEM: As a result of Substance Designer updates, it now writes MDL files in an updated format. The current MDL format is "1.5" and it fails to load into iClone....More
Summary: 1. For PNG rendering, Depth map and Distance map bitmaps are only 8bit, while RGB and all other channels are 16 bit. 2. RGB images are 72DPI, Depth Images are 96DPI...More
I like that iclone uses physx, Oh a choice between CPU and GPU option would be nice , please add . but i would love to see rag doll physics for characters . So characters interact with each other eg fists , legs , heads collide with others . I am sure this can be done as shapes for collision...More