It's odd that in the timeline there is a setting for materials but you can't edit its UVs.. and there is no option to animate the transform. I don't understand why this wouldn't of been included? It's pretty normal to animate the sun going down and this could be as simple as adjusting the...More
Perhaps a simple checkbox in the material area "Enable Looping" would assign the textures to a different timeline system whereby each texture slot can have its own adjustable timing.. Once looping has been enabled and the character or object exported as FBX/Obj /Unity/UDK the texture channels...More
Hi Devs, just giving feedback on the Smart Gallery content uploader which brought a lot of confusion and stress about how I could use it in the future for my uploads, I was feeling reluctant to use it thinking I would make a mistake or where do things go etc why? because of redundant labels...More
Hi I'm creating a blood texture substance pack that is utilised in iClone 7 and I have found that the underlying normals generated in iClone 7 can still be seen through the substance overlay. My settings for the blood over lay normals is 'copy' which should hide the detail below. However the...More
I'd like to be able to see a preview of a high quality renders on a big screen fully than only see small areas full size in areas on a 1920x1080 monitor. On my 4K screen if I press "maximize" it stays at 1920x1080". I'm Developing content for the marketplace and need the ability to see as...More
Hi I was wondering if you can add an option for a collection of props added to use their own default icon for uploading. I'd rather not waste time on creating a recapture for each when I am trying to upload 72 props that need their own thumbnail icon. The only option available is to upload...More
Hi for a future update id love to see more done with Pop Video which I've found has been a massive help with my work in video compositing. I don't think any other package out there does this as easy and as streamlined as Iclone with the ability to move them round as billboards and have it match...More
As many may likely already know, if you want your character to have a high gum showing grin with AccuLips speaking it's almost impossible without manipulating a lot of facial sliders between lip movements in the face key editor and Acculips, you can't simply apply levels of expression because...More
Wishing that light sources can trigger automatic gentle squint morph/eye strain and pupil dilation. I think that might be the last issue to get realism for eyes. I hope either Reallusion makes this or someone else that can make a plugin. There should likely be a bit of a delay of the trigger...More
The option for orthogonal view is only for the preview camera that you cant animate Please add this option to the actual cameras too so we can animate the camera in orthogonal view...More