The character transfers but the animation of the non character from iclone doesnt get transfered and i get those errors do i do something wrong?...More
The conform panel in iClone7 seems to be glitched. It remains on the screen, even when in windowed mode (see attached images). I did an uninstall/reinstall but that did not seem to resolve the issue....More
When I render on my second laptop rendering goes very slow and only shows 25-30% load on the GPU, which it surely shouldn't on a 6 core cpu providing data to the gpu. It also seems to use the intel gpu, also around 25%, which I'd expect to remain unused (not a problem, but unexpected). Any...More
Hello Tech, and Happy New Year! 🎉🎊🎆🎇🎈😁 I want to be able to make my own custom body cars using this particular system (i.e., https://3dwarehouse.sketchup.com/model/61e29a0a6be803f72f2303161abacc54/Car-Turntable-4800mm-Diameter-Paver-Riser-option ), for my upcoming movie creations (Nostalgic...More
When I moved my custom content (specifically iAvatars) from the custom pack to a pack I made called Characters the files got mislabeled. It appears as though the files got named the wrong names but the data did not get overwritten. This happened when I selected multiple Avatars from the custom...More
Suggestion to enable "remove object animation" including cameras from the Scene Panel with a button. Suggestion to add: on Switcher timeline when hover over the arrow, display a bubble of the camera name. Suggestion to implement advanced animation functions like Cascadeur...More
When a few new models are added to the iclone scene, my system's 6GB 1660ti graphics get involved For example, in the photo below Total system resources are consumed, and it very hot...More
This is about cameras targeting a couple areas and have them repeated rendered/projected in the scene on 3d models such as windows or TV so that when you move the main camera gets world coordinate perspective view/angle of all the local cameras. A skyscraper with a few materials that are...More
Transparent objects are rendered with a random scatter pattern of depth information. Expectation: Depth maps should render the depth of transparent objects smoothly, or not at all...More