1377 issues found

0

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Hello,
I have a good idea,
Why not fix iclone and deal with all the bugs,so that it works properly, BEFORE releasing a new version....More
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Submitted by wjan

1

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Assigned
Happens every time when using IBL visible as the 'Sky'.
Position of IBL image in Indigo Renderer plugin does not match what was exported from iClone 7.
THANKS!!!!!!!!!!...More
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  •  802
Bug
Submitted by TonyDPrime

0

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I have models that have been painted with Substance painter. I use 3d exchange to load model without textures; then press PBR material. As I am dragging the correct item into the different items that make up PBR it pushes a roughness or any one of the collection into other boxes. this is annoying...More
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Submitted by dixonjr

3

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Active
If you change any of the map slots with same name materials and have the checkmark "Affect All Materials With the Same Name" it will not change the same slots in any other materials....More
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  •  802
Bug
Submitted by Kelleytoons

0

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I have been getting many errors trying to use a custom character in iClone 7 pipeline and then transfer that data back to Maya 2017 under Windows 8.1
I can easily do this in iClone 6/3dXchange pipeline
>>>from support ticket<<<...More
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Submitted by digirob

0

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The link from the Problem youtube
https://youtu.be/a115qFDA5hs...More
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Bug
Submitted by rosuckmedia

2

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Active
I would like to see the ability to import the Morphs from characters brought in through 3DExchange. I have tried to do this using the Obj export of a single morph but the position matching position between Exchange and Iclone. It causes the whole object to move instead of just the part needed...More
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Submitted by paulg625

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When you import DAZ and other figures as I understand iClone Auto-applies a Persona to them when you import them into iClone. There is no setting or preference to turn this behavior off. Now that we have the Morph Creator, there needs to be. It's not clearly documented that a motion clip is...More
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Submitted by will2power71

0

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Right now resulting DOF in a rendered image is affected by the size of the viewport in the workspace of the application...
Can we make it that the Depth of Field blur is applied to the actual resolution of the full rendered image, and not just carried over from the blurred areas of the Viewport...More
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Submitted by TonyDPrime

0

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After createing some actions in the time line and saveing to the performance menu of the prop when I go back to select and use the performance motion created nothing comes up on the timeline.
You can see whats going on through this thread
http://forum.reallusion.com/334849/Morth-to-Performance...More
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Submitted by videodv