Hello. I was experimenting with the IBL Baker on the Self-Illumination.iProject scene using a different HDR. I had global illumination on while doing this and for some reason after a second bake iClone crashed. Upon restoring iClone, the viewport only displayed a dark scene with very minimal...More
Having this tool stackable would be conceptually the same as photoshop editing with layers.. HD details levels can be produced, macro and micro layers etc -everything from moss to water with all its complexities....More
Can create big changes for example: *boat foam -water plane channel could be assigned a decal which could follow the boat. *beach wetness - influence the roughness map animation to fade in and out automatically. For example when a wave approaches (dummy quad mesh follows the UV speed) wetness...More
With GI activated. If you have an object with a material that has a opacity map placed behind a non-transparent object and put a transparent object in front of this with opacity set<30, then the opacity map of the object at the back is visible in the translucent object at the front. The solid...More
I still have problems rendering hair I create using DAZ hair, but, is not so noticeable in animation. Attached rendered DAZ hair. There is a line that goes across the rendered image. I have tried it in various render formats (png, jpg) and different resolutions, but, all the same....More
The resolution is not controllable on each of your products. The icons are too small in 3D exchange and they are too big in Iclone. I have a 4K large monitor....More
Between Marmoset Toolbag and 3DCoat subdivision is fine/smooth. The model was painted with displacement within 3DCoat. The Z shapes only appear in iClone. The identical textures were used with all 3 programs....More
Would be interested to use an Iray map-baking tool for iClone, where you could render any iClone scene using iClone's Iray plugin, and then those full-scene rendered maps would be auto-applied to the scene's diffuse channels via an automated conversion process. The end result would be mainly...More
Please consider adding texture slot channel for dedicated SSS to material options for all possible scene elements in iClone / CC. Allow option for controlling light responsiveness for texture activation as 1 default will not work in all lighting scenarios, especially since iClone can use billboards...More