I & others spend so much time writing feedback about bugs ways to increase productivity etc I really wish DA points are automatically given to those that are confirmed issues/assigned -until resolved. I often wait and wait for months not being able to upload new products or create videos/scenes...More
I'd like to be able to see a preview of a high quality renders on a big screen fully than only see small areas full size in areas on a 1920x1080 monitor. On my 4K screen if I press "maximize" it stays at 1920x1080". I'm Developing content for the marketplace and need the ability to see as...More
PROBLEM: As a result of Substance Designer updates, it now writes MDL files in an updated format. The current MDL format is "1.5" and it fails to load into iClone....More
To reproduce: * Open "Displacement Comparison" iClone 6 demo project (you may open any other project with props featuring displacement maps) * Do the Iray render preview (note Light hierarchy initialization is at 0.00 seconds - screenshot 1 )...More
Would be interested to use an Iray map-baking tool for iClone, where you could render any iClone scene using iClone's Iray plugin, and then those full-scene rendered maps would be auto-applied to the scene's diffuse channels via an automated conversion process. The end result would be mainly...More
DESIRED RESULTS: The "Settings.ini" file should be written at the BEGINNING of the "Save MI Scene" process, before any individual frame data is exported. WHY:...More
Referring to Can(RL)'s post https://forum.reallusion.com/FindPost402799.aspx Virtual Human Textures appearing in Iray material list with default of MDL "Auto 1.0" may need to be reset to "Auto 1.1" in order for them to be displayed correctly....More
When more that one tree of the same kind is added to the scene, the resulted export size of those trees becomes squared Example: One Azalea tree is added to the scene - the export scene file size is 22 Kb (slide 1) and number of vertices for the tree is 414 (slide 2)...More