1657 issues found

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Well, title say is all. Iray mirror.mdl, when assigned to the materials (as well as mirror made with just roughness and metallic maps), would currently reflect IBL image (see attached slide)
I believe the inconsistency between IBL and SKY has been there for a while now.
I also believe this...More
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Submitted by 4u2ges

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Hi there! I've experienced an unusual bug a couple of times when animating characters in iClone 7.2
Sometimes when I load the character into a scene, or just at random when I put the character through a walk or run animation, one or both of the character's feet (and legs) will suddenly flip...More
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Submitted by rowjlan

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Before I even get started with current Iray release testing, I wish to request an easy fix. It's been bugging me for a while, and I'd appreciate some solution in the next beta release. That is why I am posting it here - in closed beta.
I have many custom folders with countless projects. And...More
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Submitted by 4u2ges

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Hi just thought that since iClone 7 is a real time graphics engine, that if it were possible, it would be great to have Nvidia's hairworks system built in, with perhaps a hair system like maya's xgen, to get life like flowing animated hair. What do you think ?
here's their promo vid https:...More
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Submitted by Siverse

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This suggestion is being made in anticipation of more Iray parameters being supported.
There are numerous Iray parameters not yet supported via the plug-in. Admittedly several of them are less likely to be modified by average users, or they might only be needed in rare situations, but they...More
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Submitted by justaviking

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In the Iclone timeline, selecting any track in the 'Project' group causes the 'Object Related Track' button to turn off.
As a result I keep needing to click on the 'Object Related Track' button whenever I (for example) adjust the camera switcher track, and then need to reselect whatever object...More
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Bug
Submitted by Dr. Nemesis

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THE PURPOSE of this request is to make it easier to manage multi-frame (animation) Iray renders.
CURRENTLY the render "Options" which control things like Denoise and Maximum Samples (iterations) are written into each and every .mi file.
I SUGGEST the render Options should be written into...More
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Submitted by justaviking

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Dear reallusion, Just wondered if there were plans to extend Vive tracking (maybe through ikenima Orion ) into motion live. Hope you can tell me if/when this may happen. Also any plans on iclone connecting with unreal engine via live link?...More
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Submitted by mrjmwolff

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While Quality control may not be much useful for stills rendering, it might be quite valuable for rendering animations. Preset samples count for the entire export batch maybe too much for rendering specific frames in the animation sequence. Quality control might help to arbitrary lower samples...More
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Submitted by 4u2ges

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At the END of a .mi file, there is an instance group ("instgroup") and the render command.
The instgroup contains a list of instances, which in this case is a list of all the objects which will be rendered. It makes no sense for the camera to attempt to render itself.
I have confirmed that...More
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Submitted by justaviking