All the characters I export to UE4 have shadows under there eyes that are not there in CC3 I have the headshot plugin enabled. I am using Unreal version 4.25 and using the cc3 autosetup plugin inside unreal....More
I am working on a character based on Ayaka. I converted it to CC3 and then Game Base. All was working fine until I tried to apply the Game Eyes. Applying Game Teeth worked fine, but when applying Game Eyes, both eyes suddenly get jumbled up in the left eye socket. See attached image for what...More
If you fix the blink with the autoblink correction of CC3, the morph doesnt be saved and doesnt transfer to 3dxchange so we can export it and modify it further if you press the morph in 3dxchange , it changes back to the old morph, not the fixed one from CC3...More
CC3 Pipeline crashed on exit each time if I create custom body morph. Morph includes both mesh and bones adjustment. Source - Neutral CC3 character (base). Target - iAvatar file....More
ISSUE 1: 1. I tried opening my save project but it always open the default female. I always need to go to File>Open project then replace all avatar and textures ISSUE 2:...More
I have gone over all documentation multiple times and I've been using CC3 faithfully for the last couple of years. Since the last couple of CC3 updates, retargeting any Epic skeleton animation to an imported CC3 skeleton is off on the hands/arms area. This has also been tested against other...More
Steps to reproduce: Go to the iClone and make sure you turned on the Spring effect for your character. Apply any animation to your character (e.g dancing so the effect will be noticeable)....More