1078 issues found

2

Votes
Active
It would be useful to export selected objects instead of all. Currently developing a clothing system for games, all objects are exported and then need to be separated one at a time in other software.
Since some clothing doesn't require a skeleton, an option to export with or without the skeleton...More
  •  1
  •  2622
Submitted by kardmode

0

Votes
Not Reproducible
When you import an OBJ that you have modeled around an CC3 imported figure, when you import it into CC3, it doesn't position properly. I export the CC3 figure --it doesn't matter if it's male or female, but I import it to my modeling program and lock it from being moved, scaled, rotated or...More
  •  2
  •  2590
Submitted by will2power71

0

Votes
Not a Bug
After writing to your assistance, they told me that this problem is a bug and to write here. Basically, when I export to Unreal Engine 4 many skeletal bones are not where they should be and this creates big problems in retargeting existing animations. I enclose some pictures. I state that I...More
  •  1
  •  2588
Submitted by emypippo

0

Votes
Closed
I am having an inconsistent issue with Character Creator 3 for iClone and iClone 7. Most of the time, when I start up one or both of the programs, they will load (very slowly) and then come up with a warning saying that unsaved data was detected. This happens even when a previous project was...More
  •  4
  •  2579
Submitted by Omniscreations

0

Votes
Assigned
Greetings,
If to export avatar to FBX and then import it back (without any changes) position of all bones in imported model will be different from original.
For example position of Hips bone for CC3 Neutral character is:...More
  •  1
  •  2574
Submitted by Vit3D

0

Votes
Released
I'm using CC3 3.41 Pipeline
When I attach 2 custom props to a character and use the Omniverse Exporter, then Character Creator crashes at 35% progress to the desktop. If only ONE attachment is used, the export works fine...
This happens with most of my custom created props....More
  •  1
  •  2570
Submitted by c68

0

Votes
Not a Bug
Auto setup not working at all in a fresh c++ project. I hope this video helps.
https://www.youtube.com/watch?v=2cCvyaly_38...More
  •  1
  •  2567
Submitted by kmitchell.12catblackstudios

0

Votes
Released
Not sure if this pre-existed in 3.2x or not as I haven't done much in the way of CC3 morphs until recently. However this new problem exists not only with importing avatar obj's exported from CC3 and altered in Zbrush, and imported to create morph sliders. It also happens with avatars exported...More
  •  4
  •  2562
Submitted by Colonel_Klink

0

Votes
Active
1. From CC3 using Goz,
2.duplicate character, select duplicate
3.subdivide...More
  •  2
  •  2561
Submitted by Ascensi

0

Votes
Released
I just tried the export from CC3.03 to Unity3D 2018.3.3f1 with HDRP following your tutorial and using your setup script. I'm using Unity High Definition RP package version 4.9.0 released 2019-01-28. The materials mapping does not work as I end up with a prefab that's all white....More
  •  1
  •  2559
Submitted by michael.pickering
1 ... 9101112 13 14151617 ... 108