240 issues found

0

Votes
Active
Please add a mechanism or an indicator into Composer mode that provides information on which object was used from Content Manager for particular part of the character.
This could be, for example:
1. an indicator (e.g. a small red mark or the text "in use") displayed on the icon of the used...More
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Submitted by 1 Million Monkeys + Keyboard

0

Votes
Active
I am attempting to replace the dummy sprite with a custom sprite. I am not the only person who has this problem which means the program is not performing as advertised. What I am getting is nothing happening in Composer Mode - the Sprite Editor disappears and only shows up in Stage Mode. Double...More
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  •  2221
Bug
Submitted by RogueBunnyWabbit

0

Votes
Closed
As you can see in the attached picture, previews of the different assets in the Content Manager are smaller than the available white space. I wanted to see the previews (icons) bigger, so I put the vertical bar to the left to let the icons bigger, but the icons don't get bigger....More
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Submitted by ktecho

0

Votes
Active
Summary line above was response to my question on stationary subtitles (that don't move with camera), but I can't find how to use "image layer" so subtitles don't move. I searched help for "image layer", but nothing relevant to this comes up. Could you be more specific.?! ... Thanks....More
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Submitted by rfbindl

1

Votes
Active
I am having trouble getting the template to work in Affinity designer.
There are ZERO tutorials for Affinity despite it being listed as compatible.
I bought pipeline thinking I could use with affinity and now find problems - why on PS tuts?...More
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Submitted by 100fsm100

1

Votes
Assigned
I've found some problems with some character packs that I bought recently.
Also, found some software bugs recently as follows -
G3 Animation...More
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  •  2151
Submitted by fisheracre

0

Votes
Released
Since I downloaded the new Core bundle my program has been constantly quitting unexpectedly. It's driving me crazy. Also the 2 of the new characters in the silhouettes are coming up with the accessories rendered in different render styles and the layers are all messed up....More
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Submitted by procack

3

Votes
Active
After watching the tutorial from 2DAnimation101 I realise that we can change from side (45 & 135 degree angle) to the (front 0 degree angle). I'm thinking that since we can create all kind of character with G3 characters, it would be convinient for the users to be able to animate their own...More
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Submitted by Koschkov

0

Votes
Assigned
Using the Elastic Male Side G3 character, and doing some facial key editing, I wanted to do a morph based head turn, and wanted to bring the right ear to the forefront. (A terrible idea it turns out since the sprite has a full stroke whereas the opposite ear (LEar, normally on top) has only...More
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  •  2121
Bug
Submitted by AverageJoe

0

Votes
Closed
I have a CrazyTalk Animator Project with a friend that have a different CTA serial number, how to use these contents on the respective software without getting watermarked...More
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  •  2120
Submitted by cynsegura
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