Please add a mechanism or an indicator into Composer mode that provides information on which object was used from Content Manager for particular part of the character. This could be, for example: 1. an indicator (e.g. a small red mark or the text "in use") displayed on the icon of the used...More
I am attempting to replace the dummy sprite with a custom sprite. I am not the only person who has this problem which means the program is not performing as advertised. What I am getting is nothing happening in Composer Mode - the Sprite Editor disappears and only shows up in Stage Mode. Double...More
As you can see in the attached picture, previews of the different assets in the Content Manager are smaller than the available white space. I wanted to see the previews (icons) bigger, so I put the vertical bar to the left to let the icons bigger, but the icons don't get bigger....More
Summary line above was response to my question on stationary subtitles (that don't move with camera), but I can't find how to use "image layer" so subtitles don't move. I searched help for "image layer", but nothing relevant to this comes up. Could you be more specific.?! ... Thanks....More
I am having trouble getting the template to work in Affinity designer. There are ZERO tutorials for Affinity despite it being listed as compatible. I bought pipeline thinking I could use with affinity and now find problems - why on PS tuts?...More
Since I downloaded the new Core bundle my program has been constantly quitting unexpectedly. It's driving me crazy. Also the 2 of the new characters in the silhouettes are coming up with the accessories rendered in different render styles and the layers are all messed up....More
After watching the tutorial from 2DAnimation101 I realise that we can change from side (45 & 135 degree angle) to the (front 0 degree angle). I'm thinking that since we can create all kind of character with G3 characters, it would be convinient for the users to be able to animate their own...More
Using the Elastic Male Side G3 character, and doing some facial key editing, I wanted to do a morph based head turn, and wanted to bring the right ear to the forefront. (A terrible idea it turns out since the sprite has a full stroke whereas the opposite ear (LEar, normally on top) has only...More
I have a CrazyTalk Animator Project with a friend that have a different CTA serial number, how to use these contents on the respective software without getting watermarked...More