after updating to 2031.1 the thumbnails for all the cloth items no longer show the layer number in the content manager now you cant tell whether a clothing item will add or replace an existing item of clothing however the "cloth layer settings dialogue" still shows the cloth layer number...More
It would be a very useful productivity update if the content manager recognised Back clicks from a mouse. It would help to reduce the amount of time spent moving from mouse to keyboard or moving the mouse to click the back button, which adds up to a lot of wasted artist time. It also distracts...More
Dear Reallusion Support Team, We would like to request a deactivation (reset) of a node-locked Character Creator 5 license so it can be activated on a new workstation. - Company: Omnicraft Labs...More
Dear Cartoon Animator Support Team, I am experiencing serious performance and stability issues while using Cartoon Animator 5 for animation work. My PC specifications are:...More
Please recompile the plugin for 3ds Max 2027. https://www.reallusion.com/auto-setup/3ds-max/download.html states: "3ds Max 2023 or above" but downloads are only available up to 3ds Max 2025....More
Hi, I wanted to attach a MetaHuman head to a character I rigged in CC5. I exported the body with the temp head from CC5 into Unreal. I created a blueprint to combine character elements. The head is fine when attached to the root, but when I attach it to the body, it gets distorted, almost like...More
By default, there are lots of shortcuts on the bars at the top of Character Creator and iClone. Great! I hate having to memorize keyboard shortcuts. It would be nice to be able to add my own buttons too. I use T Pose often and have to dig through the Content folder to find it. It would...More
- Created a character using Headshot3 (using child body) - Changed character little bit with Morphs - Saved character to use as a standard for the new characters i want to create...More
After trying to import DAZ Genesis 9-based character as humanoid and Facial Expressions as a Frame Sequence method, got problems with "Eye_L_Look_L" and "Eye_R_Look_L", as well as "Mouth_R" expressions. Described in the attached video ... Desired FBX file were attached....More