638 issues found

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You have animated morph slider functionality in Motion Live, we need this same functionality in the facial profile editor but highlight either a radial button next to the active slider or the label itself during facial calibration animations so we can better see which slider morph is at fault...More
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Submitted by Ascensi

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CC4.31, Headshot 2.01.
A similar issue has been reported earlier IIRC.
When editing the headshot photo diffuse map a few times, reprojecting the photo, readjusting skin color etc and editing the diffuse map again a few times the base color map (see screenshots) seems to become currupted. I...More
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Submitted by K_Digital

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1. Sending Character from Iclone 8 to CC4. (Note CC4 is NOT open).
2. Pop up message appears - ("Certain installed items have received updates. Would you like to retrieve these updates and refresh the Content Manager. Yes/No").
3. A few seconds later the Character loading pop-up appears and...More
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  •  66
Bug
Submitted by paro_3453

1

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It is not applicable here and leads to character disappearance from the scene manager....More
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Submitted by 4u2ges

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The issue is when the program launches a brand new project it launches correctly no errors Until you save and open it. When you click on a saved project even if you just created it gives you these errors as I captured for you. One thing I have noticed as I'm watching it load a previously saved...More
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Submitted by LairdPaul

1

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Steps to reproduce the issue:
1. Launch Character Creator 4.4.
Actual Result:...More
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Bug
Submitted by jundzilam

0

Votes
Closed
Hi, I used this feature before while transforming an armor model to cc4 base character Kevin. Well, the problem is, that I imported a Vroid character and after the characterization, I imported the 3D Clothes for my character. Now, transfer skin weights is not visible on the menu and I can't...More
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Submitted by yasin0398

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Problem: For the longest time, the mirror option in CC4 had been mirroring the weights to the other side of the model on a bone that is either designated as left or right.
Solution: It makes more sense if you make mirroring to opposite bone default (if the bone is named left or _L or _Right...More
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Submitted by Ascensi

1

Votes
Active
When doing basic edits, especially for customizing facial expressions in the mesh editor, it would be very helpful to be able to select an edgeloop to then be able to transpose, rotate and scale it.
This would make for quick jobs such as pulling out lips to form a pucker....More
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Submitted by Ascensi

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Missing the Music Studio from Order 11125188 in my Character Creator since the update today. Cant download it again, cause it is not listed....More
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  •  66
Submitted by johnmb1975
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