135 issues found

0

Votes
Active
I've had to use this shader on other body parts for additional controls. At least unlock this shader in CC4, currently we can't edit the SSS textures or parameters.
I've had to change the shader to another then make it go back to be able to make changes but you loose maps when you do this...More
  •  3
  •  150
Submitted by Ascensi

0

Votes
Active
You have animated morph slider functionality in Motion Live, we need this same functionality in the facial profile editor but highlight either a radial button next to the active slider or the label itself during facial calibration animations so we can better see which slider morph is at fault...More
  •  0
  •  146
Submitted by Ascensi

0

Votes
New
I had to convert the hair into clothing and disable the vertex assigned hair in order to enable soft cloth.
In order to get the hair as a functional skin weighted cloth (this will work for fur as well all over the body) -
In a previous FT post, I recommended using a hair root map (UV blocks...More
  •  0
  •  142
Submitted by Ascensi

0

Votes
Active
1. Selected Character
2. Enabled Facial Profile Editor
3. Sent all parts to Zbrush with model scale x0.01...More
  •  2
  •  142
Submitted by Ascensi

0

Votes
Active
* New method: no matter how tangled hair/fur might be when users create it, this additional concept should be utilized to keep hair cards separated and properly weight painted when users are given the option to convert their models to cloth.
-Universal Hair Card Binding Process
*When the binding...More
  •  0
  •  142
Submitted by Ascensi

0

Votes
Active
Can't find any description how to use it,realtime subdiv button is not available, gray,not clickable. What is the problem? Tessellation and ordinary subdivision works fine,but i need to divide mesh first and only than export it via GoZ to Zbrush and than be able to send it back is it possible...More
  •  3
  •  141
Submitted by gorafume94

0

Votes
Active
Devs Please Fix this: custom spring joints work awesome in the head area but not in the body unless they are hand & finger joints.
The secondary and third set of arms are cloned joint hierarchies of the arm joints and they work as expected. This character is intended for the marketplace as...More
  •  5
  •  140
Submitted by Ascensi

0

Votes
Active
I havent used morph sliders for a moment, today i discovered the below.
Do the following:
- Load a character...More
  •  3
  •  139
Submitted by K_Digital

0

Votes
Active
I wonder if the following could be an interesting feature for HS :
- Create character
- Adjust head so it looks like the original...More
  •  0
  •  137
Submitted by K_Digital

3

Votes
Active
Reallusion may ask for the Ornatrix Hair *render engine* to work for all users as a low cost plugin in iC8 but for creators as a full functional tool it's typically an expensive but can bring a lot of realism to the characters!
Personally I'm using it to create Fur for my Characters and aim...More
  •  0
  •  136
Submitted by Ascensi
1 ... 5678 9 10111213 ... 14