992 issues found

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i got this message : the pursharte record for this product could not be found reallusion
evry time i try to install the Plug-in after buying it ....More
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Submitted by yecin.dridi

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I had to convert the hair into clothing and disable the vertex assigned hair in order to enable soft cloth.
In order to get the hair as a functional skin weighted cloth (this will work for fur as well all over the body) -
In a previous FT post, I recommended using a hair root map (UV blocks...More
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Submitted by Ascensi

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On the page:
https://manual.reallusion.com/character-creator-4/content/enu/4.0/15_SkinGen/Basic-Concepts/Baking-All-Skin-Textures.htm
On step 3: "Execute the Modify > Bake All Skin Textures command."...More
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Submitted by dave_872630

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A big problem of textures made for Rec.709 is that they look ugly when the exposure of the scene isn't set for the skin. The skin typically looks too bright in a bright scene and looses any details.
It would be cool to have HDR textures that can be used with ACEScg in Unreal....More
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Submitted by Mikay²

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I would like to have an editor that allows me to create corrective morphs and try them out live by moving the bones.
It would be great if I only had to do one side and the editor would create the other side automatically....More
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Submitted by Mikay²

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As far as I understand there is only a "mirror copy" feature in the mesh editor that allows to symmetrize a character.
I would like to create corrective morphs and for this, I would like to have an actual mirror feature so that I can save the left and right side as corrective morphs....More
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Submitted by Mikay²

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Have an option for deleting an object when dropping the exact same object on a character. I work almost exclusively with a wacom tablet. Especially working with hair it can be tricky to double click on a specific piece of hair to remove it. By dragging the exact same piece of hair onto a...More
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Submitted by cushwa

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I've been dealing with an issue for a few years now regarding getting characters to blink properly. I work a lot with customized cartoon characters, and often to achieve a perfect blink, an in-between blend shape is necessary, where the eyelid moves slightly forward before closing. The linear...More
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Submitted by fabio.alexandre.barletta

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Repro steps:
1) Create a character from one of the high quality cc3+ characters, e.g. CC4Camila
2) Add clothes, hair, eyebrows, wrinkles, etc....More
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Submitted by mitchr

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I would deeply appreciate being able to store my own custom export presets when exporting to FBX. Currently there are a few presets built in to CC4. This is helpful, but literally 100% of the time when I export a character to FBX, I have to make various other changes that are not stored in...More
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Submitted by dan.goyette