Sometimes we have the most ideal selection but realize it's not a skin weight issue but instead a mesh issue that needs smoothing. I'd like to be able to switch between either mode to fix selected issue when needed Perhaps you can leave an option "keep selected" that appears between the tools...More
Fresh installation for Character Creator 4.33. No matter what I do (restart software, refresh list), the Free resource section remains empty (displaying text "[All] search filter does not contain any results"). edit: In contrast, also a fresh installation of iClone 8.33, properly displays...More
The problem I am currently having using Character Creator4, is that I started this character in CC3 using Zbrush pose link, I updated to CC4 on a different computer with out Zbrush on it, and now I am trying to realign my mesh after broken parity, I have done my best to realign the fbx assets...More
Hello, Is it possible to mirror an asset so that I can use it on the Left side of my character instead of the Right side? I know it can be done by converting an asset to hair, but that's cumbersome....More
It's happening 80% of the time, if not for the first character you load, then the second most defiantly will crash CC and iClone... Started happening after the latest update. https://discussions.reallusion.com/t/character-creator-4-52-official-issues-thread/12824/24...More
Hello, there is a bug in CC when using a custom T-Pose with custom clothing. If I transfer and edit those weights to be correct and then try to use any of the morph sliders to make any changes to my character, the clothing gets messed up. An easy fix for this would be to convert the clothes...More
I recently updated my Reallusion Hub and Character Creator to the current versions. CC4 I updated from v4.54 to 4.62. The work I do uses a specific pipeline with characters utilizing face bones rather than morphs to support some legacy work. This worked in v4.54. In the new version, if you...More
1.The FBX import in 3ds Max can be very slow due to the large number of materials. For projects that do not require high precision, this step might be overly cumbersome. It is suggested to add an option for "import without materials." 2.If I modify the material ball of a character, it...More