The problem I am currently having using Character Creator4, is that I started this character in CC3 using Zbrush pose link, I updated to CC4 on a different computer with out Zbrush on it, and now I am trying to realign my mesh after broken parity, I have done my best to realign the fbx assets within CC4, and tried following, The Michael Pavlovich tutorial below, but I don't have access to the weight modifications under the modify tab to assign weight to my imported props. How can I assign transfer weights using the protocol you provide and fix these issues? the screen shots below show the problems I am having. Thanks for your support in advance
Hi Howard,
I tried to implement the suggestions you made within the modify tab, as you can see from the picture I have attached I don't have an "ATTRIBUTE section". The accessories I am trying to attach where made in Zbrush, and exported as FBX files, would that make a difference, should I export them as OBJ FILES instead?
Thanks for your reply and help!
Attachment:
dc_kmodifytry.jpg
Feedback Tracker Admin
Hi,jadedyolk
Thanks for your feedback.
Here are some steps to resolve your issue.
1. Select the prop you need to assign weights to in the CC4 Scene Manager.
2. Go to the Modify tab.
3. In the Attribute section, click Convert to Accessory , depending on the type of your prop.
4. In the Modify tab, within the Attribute section, locate the Transfer Skin Weights button and click it.
5. Automatic weight transfer may not be perfect, and you might need to make manual adjustments for better results.
6. Go to the Modify tab and click the Skin Weights button to enter weight editing mode.
7. In weight editing mode, you can select bones to view their influence range, use the brush tool to paint weights, or directly select vertices to adjust their weight values.
I hope this helps you.
Best Reguard
Howard
1
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