172 issues found

0

Votes
Not Reproducible
Tried to export the character with open a pose applied, to unreal, but it didnt export
it came in t pose
but from iclone exports fine...More
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Submitted by ahingel

0

Votes
Assigned
getting error:
"No applicable character profile was found. please browse for one or use character creator 4 to create one"
When i import mixamo fbx animation to my character...More
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Submitted by _peterichards

0

Votes
Released
Steps to reproduce the issue
1. Create a new project in CC4 and add the Camila character to the scene (Also tested with the neutral male and female characters same result)
2. Open the Perform List Editor and add a .italk file from the Digital Soul collection...More
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Submitted by Zimos

0

Votes
Not Reproducible
After exporting my character as an FBX, with the goal of designing and animating within Maya using the included rig and facial expression blendshapes, there is a weird bug with the head/face part of the geometry. The local, relative positions of all the vertices and faces snap to a location...More
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Submitted by seencapone

0

Votes
Released
First problem: It is not possible to import BVH files directly into CC4 as it was with 3DX.
That means in order to create a custom profile we still need to use 3DX, or convert it to FBX outside of RL products.
Example, is resent attempt to convert a huge library of Dataset BVH motions....More
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Submitted by 4u2ges

0

Votes
Not Reproducible
We have an issue when attempting to export animations to FBX from Character Creator 4 using the Custom radio button in the FBX dialog. We can select the range of animations we want to export using the file dialog, however the export fails at 30% every time. We have tried the export using one...More
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Submitted by wright3258

0

Votes
Not a Bug
1. By default the body is not sent to Zbrush
2. I had to select all meshes in order to send to Zbrush and when I did it created duplicates of them
3. Cannot update morph expression with using ALL (finally did work after deleting the duplicates and making sure the body is selected)...More
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Submitted by Ascensi

0

Votes
Active
I don't know if this is a bug or an oversight, but bones that weren't included in characterization should be adjustable, this is essential!
FK mode in Edit Motion Layer still allows us to animate non characterized bones with FK which is awesome but we have no way to refine the bones in CC4...More
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  •  893
Submitted by Ascensi

1

Votes
Active
Hello
When 3DXchange is not around and discontinued, How are we supposed to rig and import morphs of quadrupeds (for instance from DAZ)????????
this is what I get from your support team....More
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  •  390
Submitted by mirHadi

2

Votes
Active
When using GoZ to send a character to Zbrush, The mesh size is way too large in Zbrush to properly use the tools. In the Screenshot, you can see that changing the brush size slider to 1000 from the default 64, doesn't allow you a large enough brush to do much on the mesh. I believe Zbrush...More
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  •  591
Submitted by CangridHoss
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