362 issues found

0

Votes
Active
Steps to reproduce issue:
1. Create a Humanoid (non-standard) character and rig it using AccuRig.
2. Test animations and Paint Skin weights as needed....More
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Submitted by gamehatchers

0

Votes
Assigned
I have an ActorBuild character and I am trying to optimise their clothing as it is way too heavy for a game engine. I keep trying to reduce the poly count and it shows me a preview but when I apply it, it just reverts back to the full mesh.
The assets from the store here: https://www.reallusion...More
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Submitted by leeprobert

0

Votes
Active
I have encountered a problem when working with characters designed in Character Creator 4 (CC4). After exporting these characters as FBX files and making modifications in 3ds Max, I found that the FBX files, once exported from 3ds Max, do not remain compatible with their original versions from...More
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Submitted by tech_232532

0

Votes
Closed
I did this using the latest CC4, following the tutorial and the instruction form here, but the pipeline did not show up on CC4!
What could be the cause?...More
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Submitted by tokyozyouhou

0

Votes
Not Reproducible
I found an issue that was not in CC3 versions
In cc3 when i was fixing the skin weighs if i select the mesh and make it 1.0 to a specific bone there was no influence from another bones.
In cc4 when i do the same steps with the same ratio 1.0 the outcome is always an influence from somewhere...More
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Bug
Submitted by gamehorizongr

0

Votes
Not a Bug
I can't get the goz bridge to work properly. Every time I do a round trip, it tries to create cloth instead of update my mesh. I've tried everything I can think of... different poses, quitting restarting both applications, clearing the goz cache in zbrush, restarting my computer, trying in...More
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Bug
Submitted by brian_52_80

0

Votes
Active
I attempted to attach an image plane to a character to give the character more collision resolution using self mesh but wanted to adjust the shape better to fit the character but CC wont let me....More
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Submitted by Ascensi

0

Votes
Released
CC version 4.4.2509.1
iClone version 8.4.2505.1
(Note: This problem was not present in earlier versions of CC/iClone)...More
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Bug
Submitted by barca-8

1

Votes
Active
I am unable to export a character that I have converted to an ActorBUILD. I have logged a similar issue that is about motion data not being able to export. This is the same character, and I was able to export that to FBX with mesh only.
However, I am now unable to export the character on its...More
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Submitted by leeprobert

0

Votes
Active
I have created a character and optimised it to an ActorBUILD. I have applied a simple idle motion and attempted to export to FBX. It only exports the Mesh and fails when I include the motion as well. The same CC3+ character (the back-up) will export the mesh and motion fine with exactly the...More
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Submitted by leeprobert
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