It was assumed by just about everyone in the forum that one of the major benefits of bringing in characters would be the ability to edit these characters in SkinGen It was very disappointing to learn this wasn't the case I think adding this feature would greatly benefit the reallusion community...More
Start a new project and bring load the default Kevin. Now, under Content Manager > Animation > Expression > Expression_Loop, apply any of the expressions there, such as "01_Anger_Lo". This will immediately show a warning dialog reading: "The iTalk file contains custom expressions which can...More
https://www.reallusion.com/ContentStore/Character-Creator/Pack/Ultimate-Morphs/default.html These sliders don't work anymore on cc4: There is probably more because I only use 20 or so so far....More
https://www.youtube.com/watch?v=2JCAtjJtWwM The video above showcases the bug. The character will not animate when a new animation is applied, includes the eyeballs too, and this happens with iClone 8 as well....More
Hello, I have a problem the program can't find the texture file. It seems that everything in SkinGen cannot work. But I remember that it can still be used before updating to the current version....More
Dear Ladies and Gentlemen Since updating IC8 to 8.5 and CC4 to 4.5, both programs crash when loading hair from my content These hair pieces, which I converted from fiber mesh hair from DAZ Studio, among other things, were no problem loading in the previous versions....More
Steps to reproduce the issue 1. Create a new project in CC4 and add the Camila character to the scene (Also tested with the neutral male and female characters same result) 2. Open the Perform List Editor and add a .italk file from the Digital Soul collection...More
When i try to send a custom non standard character to zbrush it creates duplicates of some meshes and it also splits the character in 2 sub tools so it makes it a bit complicated to delete the duplicates and combine the subtools(that it also creates duplicates again) and send it to cc4 again...More