I originally posted in the forum as I hadn't noticed the Feedback tracker. I have been creating a male model and he has no underarm hair. Why can we have all other types of body hair but not that one? I saw this on the Renderosity site (please see attached) and it's exactly what I'm talking...More
For a future update to Character Creator 4, I think that it would be quite helpful if a couple of parameters were introduced that could give artists the capability of either generating a new character completely at random using the artists' entire material/asset library, or by giving the artists...More
Hello, I cannot manage to make a character compatible for 3D printing. - Although I used the LOD functions by simplifying the mesh and merging the clothes with the character, the 3D printing software says that there are holes, making it impossible to print....More
It would be awesome to have the cloth and or hair Physics activated when posing. The clothes looking awesome when animation is running, but when posing to just create images they look like they are made of cardboard, stiff..not dynamic at all...it does'nt justice cc4 and iclone8 at all.....More
Hi, I love iClone for Characters - and wanted to see if you think it would be a good idea to provide CC as a plugin in Unreal for developers to use as an Avatar creation tool. We are building an app in UE5, and want players to customize avatars. There is no solution in the market that enables...More
I followed the AccurRIG video very closing (multiple times), and every time I got to check motion, I ended up with a twisted rubber character. Eventually, I found my mistakes in perfecting the placement of the joints and the bones they produced, and he got much better... but still not usable...More
Hello. You have said that the "standard" pose is by design.. But all characters now look broekn::Add an alternative pose like in CC3 that resembled a more A-pose All my own characters now look broken and it's a pain in the @ss to look at....More
Hello, The first thing is that I find the resources consumed gargantuan, for a display very much below most conventional 3d software. I've been doing 3d for 20 years and I know that our software is very demanding, I don't have a warlord but I do have a 9750 proc i7, 64g of ram, a 2070 RTX...More
Sometimes we have the most ideal selection but realize it's not a skin weight issue but instead a mesh issue that needs smoothing. I'd like to be able to switch between either mode to fix selected issue when needed Perhaps you can leave an option "keep selected" that appears between the tools...More