177 issues found

0

Votes
Released
Hello
When I want to export my avatar created with character creator 4.2 and i add the option "mouth open as morph" it puts me Fbx export failed.
Can you help me please ?...More
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Submitted by broad.studios16

0

Votes
Not Reproducible
I cannot export FBX for any character except for the "Talking Kevin" project. All other characters fail. I can export as an OBJ but that is unhelpful in my line of work. I talked to tech support and did all the things i was asked to do and it still failed then they suggested i download the...More
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Submitted by masterdmn8

0

Votes
Released
I have a question, I can't find a solution.
I have made several CC3+ avatars, originally created in Character Studio 3.44. All my characters are saved with 4K textures. When I open them in CC3, the textures are correct in 4K resolution.
When I open them in Character Creator 4.2, the program...More
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Submitted by ReMark3Dcz

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Votes
Active
Adjustments made in materials using the Digital Human Eye shader are lost when exporting to FBX from both Character Creator 4 and iClone 8.
STR:
- create / import a character in character Creator 4 (I used CC4 Kevin.ccAvatar from the Characters pack for this test)...More
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Submitted by vtoddw

0

Votes
Not a Bug
I export a character for unreal engine and when I import it into Unreal the mesh gets totally messed up. See pics.
I have tried selecting different skeletons that were available and different versions of unreal. 4.26 to 5.1...More
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Submitted by brainsguy

0

Votes
Assigned
1 - Create a new project with UE4.27.2 / Template "Thrid Person" ( with plugin Reallusion "Auto_Setup" 1.22 or 1.23 )
2 - Export a character with Unreal setup from Character Creator 4.02
3 - Import the character in UE4.27.2 project with the UE4_Mannequin_Skeleton...More
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Submitted by Patrick_AIV

0

Votes
Not Reproducible
It seems the Hub has detected a lower resolution than I'm actually running at and because of this I can't even see the export button!...More
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Submitted by greenwilliesjrsss

0

Votes
Released
Steps to reproduce:
1. Created character in CC4
2. Navigate to Plugins > Blender Pipeline > Export Character to Blender...More
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Submitted by jenni_338238

0

Votes
Not Reproducible
Steps to reproduce the problem:
1. Import a non-standard FBX character as a Prop (Drag and drop into CC4 Viewer)
2. Select File/Export/FBX/All (Character/Prop/Camera)...More
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Submitted by politechm

0

Votes
Active
There is an extra joint on accessories. I'm not talking about the extra node which can be deleted in the export options "delete extra pivot node" I'm talking about there is a pivot joint for the accessory where you place it and then an additional joint where it is attached to. If I don't use...More
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Submitted by itismario2
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