When I export FBX with Unreal preset and choose to merge all materials, CC3 decides to randomly split some UVs into small pieces. This makes it very hard to predict the outcome of the exported texture and makes it nearly impossible to edit the textures after export. Some kind of preview option...More
So I am not sure why there is no Pipeline already but Clip Studio is an amazing 2D & 3D program that works well with Everything Reallusion.... Please think about it. (= Thank you....More
1. I am using the Merge Textures option in CC3 as I want to use the model as a game character. 2. However, the face is too small in the texture atlas. Finger nails take up more space than the face. I have posted this on your forum, and somebody suggested I should file a bug report which I...More
Import the character for Daz G8 Into CharacterCreator3.4 by Transformer(Both CC3+ and CC3 have been tried), Character's Eyelash cannot followower Eyelip well when Eyes Close. "Correct Eyeblink" connot fix this isuss....More
Hi I would like to ask for a feature that would be very helpful. In Unity I use the characters to work with AI, and something that would be VERY helpful for mem and I believe for every people who use the Characters for games and realtime 3D, would be to be able to export the preset emotions...More
There is a problem when a character is exported as FBX and then imported into Unreal with animations. When I try to retarget the animations from the mannequin character to my character there is always sliding feet or hands (IK) and the issue is probably happening from the wrong size of CC character...More
Steps to reproduce: Go to the iClone and make sure you turned on the Spring effect for your character. Apply any animation to your character (e.g dancing so the effect will be noticeable)....More
I have gone over all documentation multiple times and I've been using CC3 faithfully for the last couple of years. Since the last couple of CC3 updates, retargeting any Epic skeleton animation to an imported CC3 skeleton is off on the hands/arms area. This has also been tested against other...More
When exporting a character to FBX there are inconsistency between the Body mesh and the beards/brows items from Smart Hair. This occurs either while exporting to Blender or to Unity (I did not try other export method but I think it will be the same) It happens regardless if the Beards/Brows...More