96 issues found

1

Votes
Active
If i want to export body parts of my character, for example the right arm, I want it with clothes on it, so only the shirt right arm, and the arm. Actually, the only solution is to delete the pants, shoes, eyes, etc... before exporting, otherwise every hidden item is exported too.
Please...More
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  •  660
Submitted by michelelpeach

0

Votes
Not Reproducible
When I use 'polygon reduction-object' ,the model shows some fracture surfaces.
Before I did it,I checked origin model ,it is OK, no fracture surface.
How can I fix it?...More
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  •  656
Submitted by dluo

1

Votes
Active
Hi Reallusion Team,
Iam a great fan of your products, especially CC3, while working on a project, i just wonder, what if reallusion comes with an option of some upgrades on additional meshes or morph like:
a. Additional heads on character ( could be 3, 4 or 10 heads on a single body ) idea...More
  •  0
  •  651
Submitted by Abhi29

2

Votes
Active
I am looking to generate a large toon-style crowd for an action/adventure/fantasy animation project that I am currently working on in my free time. For that purpose, I have been designing a suite, if you will, of stylized stock characters of diverse sizes, shapes, and ethnicities who will serve...More
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Submitted by mmspear

3

Votes
Active
The next software update should contain support for clothing and accessories to use UDIMs similar to how the body mesh can. If not in CC3 then in CC4! It's cumbersome to have to paint in Substance and the import feature not function properly, but to not even be able to have a workaround where...More

0

Votes
Active
We can not select faces, vertexes, etc and invert the selection, like in any other 3d software.
We can not select the shirt, and invert selection to select everything else.
Please add the option to invert the current selection, for both mesh editing, and item selection....More
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  •  603
Submitted by michelelpeach

0

Votes
Active
It's great to use this "Character Creator 3" software, but some things are missing and one of them is that the character must be the same size as the Unreal mannequin, with exact or approximate measurements, whether it is a male or female character, because the user loses a lot when trying...More

0

Votes
Closed
How does this software make the model left and right symmetrical. My model, left-right asymmetry, I don't know how to solve it....More
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  •  583
Submitted by benliuhai

0

Votes
Active
Would be easier if we could send to zbrush any expression from CC3 directly, instead of using 3dxchange Now we can only send it to zbrush in A or T pose ex. If we modify the pose with the eyeblink and reimport it, it meshes up the whole character...More

0

Votes
Active
Hi I've noticed that reallusion's subdivision is using Catmull-Clark SDS but lacks the option of setting the way how to Subdivide the UV's say to Edge in stead of boundary. It would be awesome to have that implemented....More
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  •  563
Submitted by mastajappa
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